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Just over 260 commits landed in this stretch, and the biggest piece of it was a ground-up rebuild of how the world itself works. The old system painted locations as flat tiles. The new one gives every place real extent, real memory of what happened there (only…
In-TestingOur Alpha testing continues, and we are still accepting applications in Discord for Alpha Testers.Bukenstrand and the NPC Body PipelineThe town of Bukenstrand reached its full location roster of 23 authored places. Each NPC's specific body and pronou…
Hey everyone, We just checked 25 language boxes on our Coming Soon page, and we want to tell you what that actually means — because for Grimmloch, localization is not just menus and buttons. Grimmloch is a collaborative storytelling game. The words players wri…
NPC HonestyMost of this stretch went into NPC conversations.When an NPC was asked about something it had no knowledge of, it invented an answer. Across thousands of recorded conversation turns, it never said it didn't know. It would produce a relative who does…
The year is 4305 and Valdara is a unified kingdom. Tsarigrad’s soaring marble basilicas and textile mills in the east, Karlingrad’s workshops and ceremonial knights in the west, Ikosium’s shrines and spice markets on the southern coast. Steam-driven looms are …
We recorded our August dev chat earlier this month and it's now up — come watch us talk through some of the systems we've been building out this summer. Here's what we covered: Interior Spaces We walked through the interior design work underway for Dagmar's Ta…
For a couple of years now we've talked about emergent narrative as the heart of this game — a world that generates its own story out of what people actually do inside it, rather than one that hands you a script and asks you to follow along. The foundation for …
You finally found a night everyone can play.Then somebody gets called into work. Somebody's kid gets sick. Somebody has family plans. Somebody simply can't do Thursday anymore."How's everyone looking next week?"Your weekly campaign becomes monthly. Then every …
Grimmloch: Early Alpha Playtest Applications OpenWe’re opening up early alpha playtesting for Grimmloch, running from around the Fourth of July weekend through the end of the year.A quick, honest note on what “early alpha” means: this is genuinely unfinished. …
This Wednesday, March 11th, our lead architect David Rivera is presenting Grimmloch's distributed server architecture at the official Akka.NET Community Standup -- an invitation from the framework's creators at Petabridge to show how we built a persistent sing…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.