Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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23% positive of 13 · Mostly Negative · Live from Steam
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Galactineers is a genre-mix of open world sandbox game and realtime strategy game. You can use blocks and items to build your world in space, and also construct your own ships. Win cooperative PVE missions or PVP arena battles with your own custom ships.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 23% on 2026-11-01 → 23% today (13 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! With today's update, we're fixing a few things which have been lingering in the queue for a while: * Two of the achievements could not be triggered, this has now been fixed. * Material required for World upgrades have been rebalanced to the fol…
Hello guys, not only the development approaches the finish line of Early Access phase, but also some other to-do's for the shop page had to be done. The two major tasks have been new trailers including the updated graphics engine and a professional voice over …
Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now 1. We are re-writing the entire game client to increase performance. With more hardware instancing and therefore less draw calls, we c…
Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor wit…
Hello guys! Today we're proud to release a big game update, which we've been working on for weeks. It significantly improves the overall visual quality of the game. Lighting improvement At first, we added bump mapping to all blocks an buildings! This increases…
Hello folks, today we released a little new build which improves a few things suggested by the community: - The overall colour for energy has been changed from yellow to blue. - The colour for energy sphere items has been saturated into a greener tone. These t…
Hello fellow Galactineers! Byebye Early Access Today is a great day, we're officially leaving Early Access! The project now been in development for 6,5 years and in Early Access for almost exactly three years, and in our eyes, the game has developed big in tha…
Hey guys, take the chance now to get Galactineers at a discounted price before we leave Early Access! With our week deal, you can buy Galactineers for 70% off until next Sunday. Buy now and have fun! Cheers Chris
Hello guys! Today we fulfill one of the last and the biggest features we had promised for the Early Access phase: World Level 5! Level 5 buildings Defense Tower: Boom. Enough said :-) Docking Bay: More supply and demand slots. Level 5 ships and merchants can d…
Hello guys, you know, one big to-do besides the release of level 5 is that stupid purple screen bug, which happens to some people, when lighting is enabled. Unfortunately it did not happen on any of our test machines. Now, we finally have an idea where and why…
Hello guys, we know, some of you are still waiting for our final update which releases Level 5 and finishes our Early Access phase. With this update we want to give you an insight, what it means to create content for an entire world level: First of all, there …
Hello guys, not only the development approaches the finish line of Early Access phase, but also some other to-do's for the shop page had to be done. The two major tasks have been new trailers including the updated graphics engine and a professional voice over …
Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now 1. We are re-writing the entire game client to increase performance. With more hardware instancing and therefore less draw calls, we c…
Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor wit…
Hello guys! Today we're proud to release a big game update, which we've been working on for weeks. It significantly improves the overall visual quality of the game. Lighting improvement At first, we added bump mapping to all blocks an buildings! This increases…
Hello guys, it's been since Christmas that we posted the last update to the game and you probably wondered, what's going on. After 4,5 years of developing Galactineers we took a well-deserved month off everything to regain some energy for the finalization of o…
Hello guys, it's been since Christmas that we posted the last update to the game and you probably wondered, what's going on. After 4,5 years of developing Galactineers we took a well-deserved month off everything to regain some energy for the finalization of o…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.