Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Greetings all! I am pleased to announce you the latest milestones in Arcade Warlord development! New 2D commissioned art soon available Several artists are nearing completion of various critical 2D art that is now replacing existing AI generateed images that a…
If you have played the demo, you have already tried a vertical slice of the game. Trust me when I say that this is in fact a very limited experience of what the game offers. The demo gives you the core gameplay loop of the game but in predetermined rules. What…
Demo is now Fully ReleasedWhat started in September 8, is now complete. 10 days later, we have applied all needed balancing and fixes to call the build final. We will still be monitoring and patch any further issues that we might receive/catch. Save Ubibros Ma…
Development Update: Development Department, Agent Priorities & Bug-Free Playtest Warlords,Over the past few weeks, we crossed major development milestones. The core loops connecting game development, street-level logistics, and territory control are now locked…
In the past 2 weeks, the following have been ironed out:Agent Personalities , backstories and AI Decisions based on them.Operation Titan Scenario: The game tutorial that will be featured in playtest #2.In-game Game Manual Kickstart.Game Visual Improvements Ope…
Greetings everyone! I am back with another bi-weekly update! I strive to get these out. Hopefully many of you find these interesting. I would love to get your feedback at anytime! As always, these 2 weeks were more than busy. First, we got a new short (14 seco…
Greetings everyone!It’s Sunday, and while it might look quiet from the outside since the release date announcement, work hasn’t stopped. Here is some new eye candy and what’s running behind the scenes. More Grid Markers & The HQ OfficeFirst, a fresh screenshot…
Greetings to everyone! I must admit, I write with greater joy than ever before. Mostly because I know there are people reading these small updates. This time though,we have Announcements to make! The game is going to release in November 5th! (Remember Remember…
Hello everyone! I am getting some attention here lately and this gives me strength to keep posting updates. If at least one person is going to read it, then it is good enough for me to keep posting. Beware though, I can get carried away very easily. Let me sta…
Greetings everyone, It's been a full month and it was a very busy month, once again. First of all, I just released a new trailer. Secondly, I wanted to show you some footage of the combat but this has been postponed - I am not going to work on any combat anima…
Greetings everyone! In the previous devlog, I spoke about the UI , the level of Map Graphics and the Gameplay modes (Campaign, Scenarios and Sandbox). It has been around 3 weeks sinc ethen and there have been 2 big steps foward: -The first gameplay trailer got…
Greetings everyone! It has been almost 2 weeks since my last devlog. Initially, I thought I would write here every week. I might do in the future but currently, since reception is low, I will try to focus my time in development instead. In my first log we spok…
It's 1970. You are birthing the Arcade industry. Arcade Warlord is inspired by Football Manager, Railroad Tycoon II, Software Inc and a little of Dwarf Fortress/Rimworld. It's a weird mixture I know. This first Devlog is about UI. I struggled a lot of deciding…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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