Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This playtest release have all game content available, including all single player remastered campaigns and all remastered custom maps. Due to Steam restrictions, only when the open release occurs (in April 30th) the achievements will be enabled, on the full gโฆ
Changes on game balancing of explorer's timebomb (less secondary damage), napalm research now depends on rocket launcher, napalm damage reduced from 25 HP/s to 20 HP/s, changes on research times of units, additional +1 armor on gatherer and marauder, electro'sโฆ
* Corrected a bug when loading a map of other terrain type inside the game * Added new behaviour on Abominable and Vampires. Now they are immune to radiation (in fact, they heal faster when exposed to radiation), and Abominable gets stronger the longer they arโฆ
bugs: * correctly using flagIncomplete in triggers for robotic buildings (Henry) * invalidation of exit point when morphing is completed (Vrubel) * starting exit point of recycle facility (Henry) * objective completed effect "froze" if interface was minimized โฆ
added High-Resolution graphics
bugs: * sound equalization improved (Vrubel) * IA utilization of badly positioned refineries (Henry) * correctly showing production and/or repair queues of allied buildings (Henry) * corrected inconsistent saves for campaign maps (Daniel) new features: * removโฆ