Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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A top-down single-player rogue-lite where you master manual spellcasting, battle waves of enemies, and grow stronger through uncapped meta progression. Become the ultimate mage across ever-changing magical levels
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
DAY/NIGHT CYCLE & WEATHER UPDATE This update brings visually stuning day and night sky into the game. Thanks to the ultimate sky and ultimate weather plugins.
Expeditions Update: You can now capture mobs souls and use their cards on the expeditions to earn more money and items trough them. Additional: A magnet item added to the game. You can use it in shortcuts to gather all the dropped items on the map. Bugfixes: A…
New polished UI visuals. Names added from Tiktok trend. New Inventory and equipment system. Updated primary magic viusals. New Isometric/TPS camera system.
-fixed where crafting ultimate magic doesn't consume the corresponding element from the inventory. -fixed where a shader issue caused the magic vfx to appear broken. -fixed player cant put exact amount of sellable items to player stall. -mob progression time i…
Well, it's been a couple of months since the early access release of the title "UltiMage". But it doesn't mean that I have abandoned the project. Right now I've teamed up with a friend to develop another game (completely different genre). And so far it seems l…
The game has been released to Early access on March 13th. Yet there is still lots to do on the roadmap. Normal devs probably take a break or smh, but I guess I'll skip that since the game didn't do that good on the launch day. I have already been working for t…