Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Whelp, my first Steam Next Fest is underway. I'm already getting good feedback in the Feedback Forum.I've pushed out a few incremental changes since the demo started:Menu style has been updated to match the theme of the rest of the UI elements. It's minimal riโฆ
Been a while. This update started out with trying to pin down some performance issues on the Steam Deck. To that end, I made a test scene wherein one can add as many asteroids and lightning bolts to the screen as one likes, then press a button to have all the โฆ
Most of the particle systems have been converted into the new WraparoundGPUParticles2D system. Prior to this and just like the Sprite2D objects I mentioned in the last update, I was using nine copies of any particle system that got attached to an asteroid. Likโฆ
This is a very minor update from a gameplay perspective. I did a lot of work today on optimizing some of the gnarlier parts of the game, specifically the way I handle the toroidal world. Previously, I had 9 full copies of each asteroid arranged in a 3x3 grid wโฆ
Lotta changes in this one. There have been a few releases to the beta channel that I tested on my Steam Deck before rejecting them, hence the jump in version numbers.Upgrades now have icons that indicate at a glance what type of upgrade they are. The weapon/eqโฆ
Mostly cosmetic changes here: Ammo Gauges now animate in and out when ship spawns/is destroyed Placeholder circles on the upgrade cards are color coded to match the HUD color of what they upgrade Additional shotgun upgrade added, only available after upgradingโฆ