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增加 SceneModAPI 场景还原能力,加载场景时也会加载Mod场景,也可手动切换其他Mod场景。增加 SceneModAPI 组件的序列化代理,现在保存场景时可以保存外部Mod场景(下次打开场景自动加载和恢复变换状态),但需注意组件用到的Mod需正常订阅与下载存在。增加 IModAPI 接口与 SceneModAPI 抽象类规范,修正相关引用,提高使用安全性。增加 SceneModAPI 的Undo机制(例如可通过撤销撤回删除的场景),以及实际销毁时的释放。修复 OpenXR 诊断脚本相关产生的内存泄露问题修…
增加URP与BuildIn渲染管线实时切换功能,位于顶部"调试"菜单。增加项目窗口Library根库,以及相关右键菜单选项,将作为项目文件夹下{.Library}的显示,预计用于资产模型溯源、和外部AB包的虚拟场景、资产显示。(目前可能暂时跳过外部的资产管理,优先以Window+Compoment方案落地以正常保存外部资产的使用)增加Mod管理器窗口(初步),主要根据ModInfo.json,显示Mod版本、类型、大小等条目,且注意目前只有资产类型的Mod才会位于"导入资产"窗口中显示并支持导入至项目中,区别于资产…
增加project项目窗口中选中/空白处右键打开资产所在目录的菜单选项。增加打开不同场景时,软件标题栏显示场景名称,如:{项目名} - {场景名} - {产品名} {版本号}。增加各菜单项和未命名项目的多语言本地化(操作体验上无感更新,主要适用于语言切换时菜单项显示对应语言)优化并整理统一层级、项目窗口的右键菜单,类似Unity一样合并与对于不支持的菜单项仅禁用(例如未选中对象时的"复制"会灰色),不再之前那么乱。优化拖曳模型到场景时的明显卡顿问题,现在vrm模型的拖曳大点的模型体验也基本流畅不会以前卡死一会了(拖…
增加了SteamVR的支持,现在可以正常在启动时使用第2个启动项目,以虚拟现实方式进入(由于尚存在一些未知情况,使用VR模式下进入基本没问题(推荐),中途启停和启动时一条龙进入VR还是优化中)修复因为退出SteamVR而导致软件本体被强制退出的情况。
增加SteamVRIK模组/系统直接导出BonesData数据的API,以及预览开关(不直接应用到模型)增加SteamVRIK蓝图节点,并增加其单独的BonesData数据输出端口。修复大部分蓝图节点状态显示始终为"显示内容"的bug修复增加BonesData.BoneType.SteamVRIK:端口数据应用解算(内部通用骨骼数据结构的平台类型)修复XR渲染冲突,现可在项目中正常使用VR(框架&URP兼容性)
Enhance and complete the right-click menu in the blank area of the hierarchical window (for quick object creation, supplementing the sole creation method in the top menu) The basic small icons for adding terrain, canvas, pictures, text, buttons, and toggles ar…
增加BuildIn&URP管线切换功能目前位于顶部菜单“调试”→“切换内置管线”/“切换URP管线” 实现两种Unity渲染管线的切换注:需要资产本身支持BuildIn或URP管线材质才能正常显示,否则会显示为"粉红色"或不可见的情况属正常现象。(实验性:如果想让非当前管线的资产强制使用当前管线,可位于“项目”窗口新建"材质"资产,并将其拖放到模型上应用)Mod管理器重构改造(部分)目前位于顶部菜单 "扩展"→"Mod管理器" 打开Mod管理窗口,可以启用和禁用相关Mod,再次 "扩展"→"导入资产"时便见到对应启…
Reconstruction of the blueprint system1.Reconstruction of the blueprint systemCompletely overthrow the traditional principle of relying on window survival and temporary transfer to maintain the operation of the blueprint, and officially adopt the standard arch…
Add multi-camera functionality Go to the top menu "Virtual Streamer" → "Live Streaming" → "Multi-Camera", and open the multi-camera panel. Multiple cameras can be added, and basic loop animations built into the system can be set for the cameras. The camera tha…
Add tutorial guidance functionality and a "Get to Know the Layout" demonstration effect case (currently there is no completed memory. Once this function is perfected, it will be saved to the system archive). Add a top menu for the Creative Workshop/Browsing an…