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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
What's new ? How battle xp is distributed: the 2 monsters on the field now each get 40% of the xp when an enemy monster is knocked out. The rest is distributed amongst your other monsters (if you only have 2 it's divided 50/50). ๐ค A difficulty system. Completโฆ
What's new ? A new battle background for the Meadow biome! ๐ท A new early game neutral type monster line! ๐ฟ๏ธ Added a lot of UI animations so it looks more neat! โจ A new secondary encounter: the Meteorologist, who gives a weather setting rune of your choice. โโฆ
What's new? Switch moves, when used by the opponent, now always switch in the next monster in the party instead of a random one.๐ Switch move now don't switch the monster out if it is rooted. You now cannot cancel learning a new passive or move by just right โฆ
What's new? Overhauled the tutorial system! ๐จโ๐ Added transitions between screens. ๐ฝ Added a tooltip to the effectiveness arrows that show the dmg multiplier. โก๏ธ Updated STAB: mono-type monsters now get a 1.5x bonus (dual-type still get a 1.3x bonus). New sโฆ
What's new ? A new secondary encounter: the Courier. It allows you to either view the end-of-act Champion's party or play it risky and get a rare rune instead! ๐๏ธ Each half-day now has its own set of opponents (instead of one per day). Also added a lot of newโฆ
What's new ? Music! There's now an overworld theme & a battle theme. More are to come! ๐บ New animations for: Redirection, Zap, Blitz, Fireball, Overgrowth, Light Up, Constriction, Entangle, Stun, Ripple, Quick Guard, Assist, Whack, Infest & Flatter. โจ Backsprโฆ