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Focusing on Five ClassesOne of the bigger decisions I've made recently is to reduce the number of playable classes in Unbowed from eight to five.The original roster included three additional classes focused on magic. While I was excited to bring these classes …
Development on Unbowed continues, and for this update I wanted to share a look at one of the areas currently taking shape: Shipwreck Reef.Beneath the waves lies a graveyard of ships and sailors claimed by the sea. Shipwreck Reef is a vibrant but dangerous stre…
Added FPS capping options with settings for 30 FPS, 60 FPS, 120 FPS, and Unlimited.Changed the death message from "YOU DIED" to "Man Overboard".Renamed "Quit Game" to "Main Menu" for clarity.Addressed an issue where shadow quality could be lowered below the in…
Over the past few months, much of my development time has been focused on launching the demo, gathering player feedback, and refining the early experience. The first major update added a new tutorial area, improved combat feel, lighting, and performance, and a…
It's been a few weeks since the Unbowed demo launched on Steam, and I wanted to take a moment to thank everyone who has downloaded, played, streamed, reviewed, or wishlisted the game.Launching the demo was a huge milestone for me as a solo developer. Watching …
This last month has been busy. Unbowed recently underwent its first official playtest, resulting in valuable feedback that helped shape several recent improvements across the demo.Recent additions and improvements include:• A fully functional level-up system w…