Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Free on Steam. The demo has its own app, so its players are counted separately.
SWOM — a game where you survive after memory loss, using magic based on basic laws you discover during gameplay. Build shelters, explore the unexplored world, collect items and resources to survive and understand why you are here.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Warning: the following may contain game spoilers. Read on only if you don't mind spoilers. Fixed the story quest getting stuck after warming up by the campfire, which prevented shelter construction from unlocking. Fixed subtitle and voiceover handling when loa…
After yesterday's update, the fried eggs quest stopped registering as completed for some players, preventing them from continuing the story. I'm sorry — I missed this critical bug before releasing the update. The fix is now available. Thank you to everyone who…
Warning: the following may contain game spoilers. Read on only if you don't mind spoilers. You can keep grinding in the mortar when the output slot already contains the same type of finished product. Use “Take” to move the finished product to your inventory. A…
Warning: the following may contain game spoilers. Read on only if you don't mind spoilers. Added detailed tooltips for magic law parameters. You can open them with a mouse or gamepad; target selection modes now include explanatory illustrations. Connected port…
Warning: the following may contain game spoilers. Read on only if you don't mind spoilers. Twice as many stones now spawn when creating a new world. Increased the pickup target areas for resources, mushrooms, berries, tools, and other items, making them easier…
Warning: the notes below may contain game spoilers. Read on only if you don't mind spoilers. You can now light a campfire with a burning torch. Burning caused by magic now accounts for accelerated game time and time spent sleeping. Fixed animation selection fo…
Hi everyone! It's been a while since the last update here… For the past two months, I've been working on SWOM almost every day, from morning until evening. Sometimes I'd sit down to fix one thing and end up working on something completely different… Writing a …
Hello everyone! 👋🏼You may have noticed that I have been a little quiet lately and put my videos and other content on hold. There is a simple reason for that: I shifted all of my focus to development. And honestly, things are going incredibly well with the ga…
Hello everyone! Let me tell you what interesting things have happened lately:• New PCI now have a new PC. For the past five years, I've been working on an inexpensive gaming laptop, and over time it started to severely limit development.I decided to build myse…
Hey everyone!What's new today?The last few weeks have been super productive: I designed a new look for the tablet and the graph-based magic section.Fixed a bunch of minor errors and bugs.Created tons of new animations — added legs and new arms, plus walk, crou…
Hi everyone! 👋 What's new today?First of all, I've upgraded to Unity 6 🎉There's not much media content yet — I'm pretty swamped, but the moment I get a spare minute, I jump straight into working on it. So if I haven't posted in a while, don't worry — develop…
Hi everyone! What's new today?First off, I want to note that we are slowly gaining momentum and building a community of people interested in the game.One of my videos went viral on TikTok and gave a nice boost to my wishlists.I want to say a huge thank you aga…
Hey everyone! Here's what's new today ⏩I'm continuing my work on level design 💻 Most likely, in every devlog for the next few months, I'll be sharing a bit about this process.📎 What have I done so far?❗️ Working on the " ****** Mountain" location level desig…
Hey everyone! 😎 What's new with me?FPS Optimization:Let me start by saying—I've conquered the FPS issue! My map is huge and packed with content, including tons of tree resources. Right now, the entire map features around 67,000 (❗️) bushes and trees, plus rou…
Hey everyone!I’ve finally figured out how to post developer news right here on Steam—so from now on, updates will appear here too! Previously, I was only keeping a devlog in Telegram, but now it’ll be mirrored here as well. If you’re curious about what’s happe…
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