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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added: - Kessler rings in the night sky of voxel mode and outdoor minigames - book cab outside Europe in global worldmap, at 10X prices Changed: - removed opening of devtools with F12 in build mode - globe enemy levels outside Europe random 1 to 99 based on bi…
Hey everyone, Launch date of early access is getting pushed back once again, but for good reasons! Here is the tea: Steam Review: I'm currently waiting on final approval from the Steam review process. JavaScript to Rust Rewrite: While waiting, the entire codeb…
version is out! Now refuel your RV, pack your forbidden grimories and trek to the edge of our observable universe.
Both Demo and Early Access version needs some extra days to pass Steam rewiew, i'll publish the demo as soon it becomes avaiable meanwhile i'm using the extra time to further polish the launch version and add more content for story mode.
First ever playable build is out on the Discord server, is infested with bugs and needs your help to fix them and turn it into a proper demo that will be released soon on Steam! Report anything you find in the discord server bug and feedback section.
I've added to the project a world viewer to debug how the procedural terrain snaps and blend together across individual chunks, i'm trying to get smoother biome terrain that blends across multiple maps.Here you can see Sicily and Milan hinterland.
Made some progress on procedural terrain generation: now adjacent biomes blend together using perlin noise, and their procedural map will get additional features from them. Also now the generator add a coastline if the current biome borders with the ocean, wat…