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Hey everyone,After a little exposition to game design, let’s take a look at VFX together!VFX stands for Visual Effects, and in our case that means Effects, such as Lighting. With the purpose of providing gameplay feedback and establishing the right atmosphere.…
Hey everyone, In the last two Devlogs, we focused on Creating the Characters and finding the right aesthetic for Solstride. Now we want to dive into some of the game design of Solstride. Without further ado, let’s talk about how we balanced Solstride!!To under…
Hey everyone, After our first Devlog, in which we discussed Meho’s Character Design, we would like to go over the process of creating the character companions for Solstride!Let us introduce you to Diphy, the first companion you will meet in Solstride!We wanted…
Hey everyone,To celebrate Solstride’s head start on Steam, we decided to create a devlog-series, in which we break down our development processes in the various areas of game development.Without further ado, let’s talk about our main character, Meho!Meho wakes…