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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey all! Jon here with your October update! October was an absolute powerhouse of a month. After a massive 14-hour playtest session by a friend (shoutout to Havoc for completely breaking Prin), I took a sledgehammer to the game's balancing to lock in our scali…
Hey all! Jon here with your September update! September was heavily focused on deepening combat tactics, introducing advanced enemy AI behaviors, crafting custom battle sprites, and heavily balancing our implant and bio-edit systems.Here is a look at what was …
Hey all! Jon here with your August update!Here is a look at what was built this month:New Systems & ProgressionGlyph Grid System: Built and implemented a brand new Glyph Grid progression system from the ground up, complete with a redesign, zoom functionality, …
Hey all! Jon here with your July update! July was an incredibly special month. We hit the 1 year anniversary of development! I also took a couple of very quick breaks to make two tiny side games (split//fire and Wake up Todd) to cleanse the palette, but the bu…
Hey all! Jon here with your June update! June was another highly productive month as we push closer to the demo. I spent a lot of time ironing out bugs, adding new gear mechanics, and polishing up cutscenes and dialogue. Here is a look at what was built this m…
Hey all! Jon here with your May update! May brought us incredibly close to the demo finish line. Between locking in the core storyline, achieving massive performance optimizations, and polishing up the UI and mechanics, a lot of critical groundwork was laid.He…