Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
With this patch we're introducing a much needed UI revamp (we will continue to introduce UI improvements in the next patches also). UI: Revamped left sided notification holder Redesigned mail for fight invitations, injuries, training reports, attribute progres…
• Fixed gladiator standing up at the end of battle • Fixed fight style UI on Training screen • Fixed crowd lighting issue
• Extended gameplay - Increased playtime by one month (in game time) • Improved Visuals - Added post-processing and new lightning settings for a better overall look • Improved Onboarding - Added and refined hints for the Market, Training, Injuries. Highlighted…
Gameplay Updates • Simulated Battles - Introduced full simulation of gladiator fights • Quick sell mechanic - You can now sell unwanted gladiators from their Interaction screen • Revamped matchmaking system - Introduced progression into Tier II Arenas • Revamp…
Small bug fix on battle statistics
Gameplay Updates • Revamped Battles - Introduced Battle Stances – you can now adjust the behavior of your gladiator using one of the 3 battle stances - Introduced Commands – several times/battle you can now give Commands to your gladiator which influence their…
Greetings Lanistas! The gates are now open! Spread the news and invite your friends as the playtest for Gladiatorum Sacramentum is now available! It’s still an early build. There are rough edges, and plenty we want to improve. We’re especially interested in he…