Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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71% positive of 131 · Mostly Positive · Live from Steam
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Dive into the daily work of a cozy workshop in a big city, accompanied by relaxing atmospheric music. Manage client data, balance energy and stress, and make choices that shape the story and its outcome.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (131 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone! We've released a new update for In Trusted Hands! Last time, we said we wanted to make choices feel more meaningful and give client stories stronger consequences. This update is a big step in that direction, shaped in many ways by your feedback, r…
Hi everyone!A new update for In Trusted Hands is now live. This time, we tweaked the game’s pacing a bit, added new upgrades, and made digging through other people’s phones a little less stressful.Well… as stress-free as that can possibly be...What changedNew …
First of all, thank you all so much for spending time in the workshop! We’re genuinely happy to see so many people already diving into In Trusted Hands 💛Second... ever since we pressed the release button, we’ve been constantly reading your feedback, bug repor…
Hi everyone!This is the update we’ve been especially excited to share with you. Let’s start with the big one…Release DateIn Trusted Hands launches on May 7!It’s been a long road getting here: prototypes, reworks, doubts, and countless small decisions that slow…
We’ve uploaded an updated version of the demo with several fixes aimed at making the experience smoother and more reliable.What’s been fixed:An issue where time could freeze in the evening before closing the shopCursor positioning problems in the in-game compu…
Hi!We continue refining In Trusted Hands, carefully relying on your feedback and suggestions. Thanks to everyone who shared their impressions of the demo — it truly helps a lot.What’s changed:🕰️ Slower game paceThe gameplay is now calmer and more measured. We…
Hi, repair masters!Phone repairs are now more relaxed, with no race against the clock.What's newCustomer bell. You now decide when it's time to call the next customer.Manual shift closing. To end your workday, pull the lever. Close up on time, or work a little…
Today’s the day. In Trusted Hands is finally out on Steam! It still feels a little unreal finally saying that. For the past months, our tiny team has been building this small phone repair workshop full of stressed customers, private messages, awkward situation…
Hello!We’ve released an update for the In Trusted Hands demo and are continuing to активно prepare for launch.Here’s what’s new in the demo and coming to the full version: ⚙️ Added new characters with phones, along with personal data for existing ones ⚙️ Intro…
Hi everyone, and especially those of you who’ve just discovered us during the festival 👋Steam Next FestSteam Next Fest is here, the demo is live, and there’s already a line of people with broken smartphones forming outside your workshop. Sounds like the perfe…
Hi everyone, we’ve got some good news!We’ve started working with the publisher Spaghetti Cat. They’ll be helping us with marketing and promotion, which means we can focus on polishing the game and preparing for release.It’s a big step for both our team and the…
We’re continuing to polish the demo and have released a small but important update. The game now does a better job of explaining itself.What we added and improved:• Dialogues are visually cleaner. Characters in conversations are now larger and easier to read •…
We’ve updated the main visual on the In Trusted Hands page.We wanted it to better convey the game’s atmosphere and what it’s really about, and that moment when someone else’s data ends up in your hands.Do you think we succeeded?Were we able to show through the…