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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I've spent the last few builds working on the practical side of Dungeon Flop: preparing your party, giving orders, and understanding what your units are doing. These changes are in the latest Windows test build. Dungeon Flop is still listed as Coming Soon; thi…
An enemy spots your party, tells a nearby ally, and sends it searching around the last place you were seen. That is much more interesting when you can actually tell what happened. The recent Dungeon Flop V3 work has brought KLEP into mob behavior. Today's addi…
The latest Windows build is submitted to Valve for review. The store page is approved; public release is still pending build approval. V3 brings together solo and player-hosted multiplayer dungeon runs, RTS squad orders and direct control, content editors, and…
I've been rebuilding Dungeon Flop. V3 brings the dungeon crawler and its content tools together: play a run, change something, and see what happens. The Windows build is now uploaded to Steam for testing. The game is still prerelease. Installation checks and V…
The Demo is being delayed because I still didn't like the UI in the V2 build. I'm moving to a v3 build.Its primarily UI focused. The 'shell' of these UI interactions is there, but needs tuning. Its also a matter of migration of code and features. With that com…
Dungeon Flop Demo Progress UpdateHey everyone,I’m currently working toward getting the Dungeon Flop demo into a cleaner, more stable, and more presentable state.Recent work has been focused on:improving build stabilitycleaning up dungeon gameplay UIimproving l…
I haven't been posting a lot because I've been working hard on getting the demo done. only 2 months late, but hey, thats games. All major features are implement, things work but just aren't polished or communicated well. Dont get me wrong, there is still more …
Inventory is done-ish. Its always an 'ish' at the end of done. Units have their equipment, accounts have a party inventory. You can right click a unit to open up a more detailed view where you can then drag and drop equipment onto their equip slots. This is wr…
Took yesterday off. Really burnt out on this project, its hard going. I'm doing the inventory stuff now, so thats getting migrated over to the new v2 project. EXP, gold and food are being applied on return to the lobby. Its not super fun to show off a number g…
I am posting again.daily-ish.Until i get sad or overworked again.Its a dev log, right? So what do i log about? Deving, obviously. (sorry, Trimagasi; i used your word again.) The migration continues fairly well, all things considered.I worked on inventory and i…
I have not posted in a while.I had wanted a soft release for a demo on my birthday, in order to play my game with you. That was my birthday gift for myself, and i failed at that. That's ok, sometimes failure is a good thing. If i had rushed, pushed out a janky…
I'd say im tired, and i should be but i guess im not. I got a weird energy, maybe i've leveled up? i dunno. I dont care. I got some heavy HEAVY work done today, and i built a book shelf. Yeah, go me. MMMMmmmm.... im about 90% done with the tile editor, and i j…
im so tired. this was a hard day. here, let him explain what we did. zomg im SO TIRED.What We Did Today — Sprite Sheet Grid Cutting & Preview Pipeline1. Locked the Core GoalWe committed to a data-driven sprite slicing pipeline, not Unity’s importer:Sprite shee…
zomg i so tired again. good ol 8 till 5 of hard coding. the entire point of a dialogue editor and map editor is to help facilitate community driven stories. And obviously, a part of that would be mods. So im putting in modding directly into the application. I …
zomg i am so tired. i need to sleep. been coding from 6 am to 8pm. i am so done. I am ALMOST done with the dialogue editing system. i have a few nodes left to implement, and then i should make it look nice, but thats been taking me a while. I will be happy to …
I got sick, or something. So i had 2 dead days. Just looked at how much i spent on books, and zomg, i gotta sell some music gear. Set that up, buy my stuff on reverb. https://reverb.com/shop/as-gear-locker-234 Woo, now is your chance to own something I owned. …
I'm writting this early because im going to a party thing. I got a show to play at (i like playing synths and drum machines. Midi rocks yo). But, that doesn't mean i got no deving done. I worked on the dialogue manager today, and extended it out to save out .j…
GAH! I ALMOST FORGOT ABOUT THIS! ZOMG! I made a commercial for the game! thats cool. Its for a bike shop that i go to, they have a BOYB kind of party thing on the 2nd saturday of each month. And i enjoy playing my synths down there, bleep bloop.I extended the …
I worked on polishing up the abilities manual activation when in direct control of a unit. I really REALLY did very little today. I made hummus, which is good. I bought food, thats always nice. I went for a walk. Uh.. uh... thats about it. The functionality i …
Anger, rage, irritation. Slept for 5 hours, got up, tried to code but nothing. False start after false start, then, just as im about to get going - MEOW! Cat. Again. Here i am the one saying i need to take this high road and crap, like some well adjusted goody…