Last 7 days · history since Nov 1, 2026
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71% positive of 7 · 7 user reviews · Live from Steam
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This is a highly freeform idle game centered around placement mechanics—no need to wait through long periods during gameplay. Each game node unlocks new content, and you can choose one of six gameplay systems to start with, all sharing a single save file Early access version does not support English
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (7 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
由于0.1.11.2版本意外的填入了0.1.12.2导致 0.1.11.3版本被该存档认为是旧版本 解决方法是打开设置->测试版->选择debug分支. 游戏会暂时把版本号先更新到0.2版本,正式的0.2版本正在制作中.已知问题:对话功能图层有冲突,因为新版本正在调整图层和故事功能,这些东西还没有完成测试有一些问题(故事还没上线.)
v0.1.11#中场休息作者摸一周的鱼,预定计划未完成先上部分内容.炼金界面新增贤者点数,替换炼金失败的资源. 获得数量超过炼金力会减少获得比例重做炼金算法,队列 这导致未领取或已保存的数据将无法使用. 现在你保存的配方会解锁对应药水,可以在点数商店限量购买. 每个配方会增加5个限购数量,每额外炼制一次可以增加1次限购,每个配方上限15次限购 贤者点数消耗量与金币价格挂钩.炼金配方队列现在可以使用金币扩容了背包界面新增背包扩容逻辑,需要绿色电路板 基础容量10行,扩容上限5行 挂机等级增加5级,额外增加2行扩容上限…
Bug Report Fix Patch Submitted by User "夜下着雨 天在哭泣"Quest/Settings InterfaceOptimized the style of the settingsAdded statistics for daily in-game online time and gift pack opening count.Bug FixesFixed the issue where gift pack count does not reset at midnight
Order InterfaceBalance adjustment: Order refresh interval changed from 300s to 600sExcess orders are converted to Arrogance Sin ValueNew filter added: Now you can specify the refresh range for subject ordersAnother new filter added: You can specify the order t…
Game Name ChangeChanged from "Project Melvor" to "Project Mei"Project file name affects the save path. Players not using Steam Cloud Save need to manually transfer save filesYou can jump to the save folder via the settings interface after entering the gameMain…
English Translation (Steam Update Notes Style)Demo Updates DiscontinuedQuest InterfaceOptimized quest structure: changed parameters from text input to array input, enabling more functions.Added new quest: reward is Ingredient Research Directions.Supported disp…
v0.2.0.1故事界面增加了一个2d可探索主线主线地图支持了快捷栏新增物品类型,方块. 特点是可以在故事模式中放置,在背包中占据多格.图书馆:跟作者提交任务的位置,并消耗任务点数,制作方块工作台方块工作台:将基础资源加工为点数,并制作其他方块点数仓库:查看点数数量告示牌:显示一段文本任务界面重置了任务数据结构.这将导致旧版本任务进度被清空现在任务分成4类,主线,循环,订单,成就循环任务现在可以在大部分任务完成位置查看了 但是例如 背包 除外主线任务特点统一消耗任务点数解锁完成后解锁游戏内容,提高数值等循环任务特点…
合成界面资源显示名称修改现在加点可获得自动制作精华获取(上限随制作力提高,每级2个代币)资源加点现在受到限制,但可以通过提高制作力增加上限.实装了大部分装备属性,剩余属性会尽快完成.合成强化界面装备鉴定,消耗金币将装备物品鉴定为装备 同时获取 灵感精通值创造宝石 将符文合成为宝石比例5:1 合成的宝石需要再次鉴定宝石可以放在装备栏内,强化装备的属性.装备强化,不同等阶装备最大强化次数不同. 强化有一定随机性.装备强化完美度意味着随机属性总评分,百分之0意味着最低优化修复后台运行的技能树研究刷新显示金币图钉数量调整原…
英文我也不懂,我也是机翻,不如直接使用机器翻译吧,贪婪里程碑提交收藏品会增加贪婪值(连续提交倍率降低),并累计对应卡包的里程碑完成卡包里程碑可以领取里程碑奖励,代价是清空当前贪婪原罪.贪婪上限会随着贪婪值增加而增加,初始倍率50%,最大90% (90%相当于增加10倍上限,但需要一段一段获取) 未来矿城可以增加该倍率,目前无法增加.任务修改现在任务需要先领取才能记录,并增加一部分任务难度,默认改为隐藏已完成任务.小游戏现在可以直接领取奖励.手工任务给予的资源回复速度减半,但额外增加资源上限.合成界面缩小了配方按钮,…
Original Sin_GluttonyRebuilt the Gluttony gameplay: now eating food accumulates Gluttony Milestone Mastery. Different systems are counted separately, and previously obtained Essence will not be removed.Added new Gluttony Crafting milestones: Continuous Essence…
Balance AdjustmentsTier 5 items will be unlocked. Some items' tiers and attributes have been adjusted. Tier 5 items can only be crafted when the Crafting System reaches Tier 5 (equivalent to Level 21-25). Note: The crafting cost has been adjusted accordingly, …
Cooking MechanicsYou can place ingredients into the cooking system for preppingConsume prepped ingredients to make food (food cannot be eaten or crafted automatically yet)Spend Cooking Tokens to unlock recipesQuest MechanicsAdded two new quests, rewarding a to…
New Skill TreeThe Skill Tree becomes accessible after unlocking Original Sin. Research requires Gold expenditure.AFK SystemAFK Core: Increased the upper limit of the AFK Mastery Pool.Order Submission Improvement: Added support for submitting multiple orders at…