Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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71% positive of 746 · Mostly Positive · Live from Steam
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Shrapnel is a 4v4 objective FPS. Operators clash in a storm-ravaged impact zone to control Sigma—a volatile resource capable of reshaping humanity’s future.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (746 reviews)
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No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added the first Free Battle Pass! Please see the release notes for full details and other fixes.
Hotfix Updates to Phantom remove camera shake Weapon tuning on DMR Bug fixes to shader loading and performance
Thanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix. Hotfix Update 3/25/26: We have shipped targeted hot fixes to improve combat readability, correct unintended mitigation, and refine weapon pacing. Reduced Phanto…
Shrapnel Early Access – Week 3 Thank you to everyone who jumped into Week 2 of Early Access. With new Operators, a new weapon, and expanded progression, we saw a wider range of playstyles begin to take shape across matches. It’s hard to believe we’re entering …
Shrapnel Early Access – Week 2 Thank you to everyone who joined us for Week 1 of Early Access. We had a lot a great battles, uncovered some important issues, and had loads of fun. Week 1 established the foundation — introducing the core loop, the first Operato…
PATCH NOTES — Week 2 | 03/18/26 BUG FIXES Fixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing Operators on the death screen PERFORMANCE…
Playtest Time! For 30 hours, starting Saturday, we're opening the Zone for our October Beta Playtest, featuring two new gameplay systems. And we're giving you something for showing up. Register for Playtest PLAY THE BETA. EARN THE REWARDS. Playtest Sign upPart…
Shrapnel Early Access – Week 4–5 Thank you to everyone who has continued to jump into Early Access each week. With a full Operator roster now in play and an expanding arsenal, we’re seeing more defined playstyles, stronger team coordination, and a clearer pict…
Operators,The Zone is evolving. This week, we're dropping the Free Battle Pass, everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live.Join us for Play With The Devs on Wedne…
Operators,The Zone is evolving. This week, we're dropping the Free Battle Pass, everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live.Join us for Play With The Devs on Frida…
Operators, Valdacha continues to recruit and deploy new Operators, weapons and perks into the Sacrifice zone. After another hard-fought week of Early Access, we are back in the Sacrifice Zone for two more Play With The Devs sessions: Wednesday, March 25, at 1:…
SHRAPNEL Early Access Feedback Survey Report March 2026 — 147 Responses 147 Responses Launch window 7.5/10 Overall Score Mean · Median 8 3.93/5 Combat Feel Positive lean 3.69/5 Match Pace Lowest rated Valdacha Intel: Your reports were clear, consistent, and ac…
Operators,The battle for Sigma continues. After an incredible first week of Early Access, we’re back in the Sacrifice Zone this Wednesday, March 18, at 1:00 PM PT and Friday, March 20, at 11:00 AM PT for our next Play With The Devs sessions. This week we have …
Operators,This Friday March 13 we’re hosting our first Play With The Devs session — and the Shrapnel team will be jumping into matches with the community.Developers — including the Head of Game Design — will be playing live matches while the community team str…
Update Operators: We've identified a fix for the stuck at 75% loading issue! Match loading time should be much better now. Day 1 is a wrap for Early Access. We're trilled with the turn out from the community, across Twitch and in Discord. We've receved a ton o…
Operators,Early Access is just the beginning. Over the first four weeks, we’ll be rolling out new Operators, abilities, weapons, and systems while gathering feedback from the community to help shape the future of Shrapnel.Here’s what’s coming to the Sacrifice …
This marks a new beginning for Shrapnel: new content released weekly, feedback gathered weekly, and gameplay refined in real time based on how it performs in your hands. This is Early Access. And we’re building it with you. Week 1: Deploy to Tokyo Map: Tokyo (…
Recon One Debrief: What We Heard, What We Fixed, and What's NextHey Operators,Recon One was our first community playtest with Stockpile — and we want to give you a proper debrief.You were the first group to go hands-on with a major content drop all at once: ne…