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First of all, I want to thank everyone for the support and interest in the game. I am developing this project on my own, so this truly means a lot to me!Over the past few weeks, I’ve been working extremely hard to get all the essential systems up and running. …
Hey everyone!It's been a while since the last post, but I've made huge progress in the meantime!There have been lots of gameplay improvements, new tools, an upgraded atelier, and much more. At this point, the main things left are polishing the game and improvi…
What's up everyone?This post is for anyone who wants to follow the development and see updates on it’s progress. Below are a handful of links to my socials where I plan on posting about the game, and what kind of stuff I plan on posting.Discord: https://discor…
Hey everyone!Just a quick update: I've been working really hard on the game over the past month, implementing a lot of your feedback and improving large parts of the game.A new playtest update is coming very soon, and if everything goes according to plan, the …
Hey everyone! About a week ago, I opened the playtest to the first group of people who applied for access. The amount of feedback I received was incredible, and I’m really grateful to everyone who played the game and took the time to share their thoughts.Since…
It’s finally time… the first rough demo of Picasho is almost playable. To celebrate, I’ll be opening the first playtest very soon to gather early feedback and fix important issues.If you want to be among the first people to try the game in its early stages, th…
The Steam page is finally live! I've been working on this game for a few months now, so I'm really happy to finally show it!In Picasho you create art which you can sell in your shop or to AI customers. Upgrade your tools and shop over time, hire employees and …