Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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28% positive of 14 · Mostly Negative · Live from Steam
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Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 28% on 2026-11-01 → 28% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
v1.4 is a major update that improves both the game and the codebase.The biggest change is a full upgrade to Bevy 0.18. On the gameplay side, the new Prestige Shop adds permanent Quantum Point upgrades that carry across resets, including progression boosts and …
SummaryTerminal Colony: Deep Core v1.3.6 is a hotfix and balance update focused on consistency and persistence. It resolves a long-standing issue where click power could differ depending on whether it was rebuilt after a prestige reset or after loading a save,…
After a ton of feedback and reviews, I decided to ship a major update that reworks the game overall. The mid and endgame pacing felt off, so I adjusted progression and balance. The early game is now a bit slower, but the overall experience is smoother and the …
Hey miners, this update is all about stability and worker sanity. I tightened up worker assignment so presets stop pulling in locked roles, added stronger recovery so workers don’t get stuck doing the classic “stare at a wall forever” routine, and improved idl…
Hey miners, patch 1.1 is the big worker update. I rebuilt how workers behave, how they animate, and how they recover when they get stuck doing the classic “stare at a wall forever” move. I also did a bunch of work on energy and prestige so the numbers on scree…
I had a bug in the way the localisation was built into the executable. This meant that the release build took me two hours. Now it takes 13 minutes or less.The good news is that it's finally fixed, and I've added different modes for playing the game at the sta…
After a few attempts, I finally got the game migrated to Bevy 0.18. Some colors and a few Egui elements were off after the update, so it took me a while to track everything down and fix it.I also added a Prestige Shop this was a player request, and I liked the…
Hey everyone,Martin here 👋 Welcome to Terminal Colony: Deep Core!Mark your calendars: the full launch is January 20.After my previous projects, I wanted to build something radically different. Something darker and deeper, full of industrial machines, rising p…