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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Greetings, commanders!The public Steam demo has been updated to Alpha 0.15.7! If you haven’t played since our Kickstarter, there’s quite a bit for you to try, including carriers, strikecraft, and a substantial rework of how ship systems take damage.It’s also b…
Commanders, Over the last week, we’ve progressed through several internal builds, and accomplished the following:· Implemented tooltips in the third scene of the Campaign demo (While CAP Omar is talking, his commentary is intended to give you tips/advice on ho…
The SCOS team (Dustin, Brian, Nyx and myself) have been working hard for the last few weeks on bug fixes and implementing QOL improvements based on player feedback.Here’s a short list of what’s been done so far: Performance improvements from improved occlusion…
Commanders,On behalf of the entire SCOS team, I want to express how grateful we are that you’ve been playing our alpha demo. We know there’s still a way to go, and your feedback (and logs) have been vital in giving our Unity developer (Snifheim) the data he ne…
Commanders, I'll keep this short and sweet. The day we’ve been building up to has finally arrived.The Starship Command: Orion Spur Kickstarter is LIVE. You've had a chance to play the demo, and while its not perfect, it is a demonstration that we've built some…
Commander,As we approach Kickstarter launch, most of our effort is focused on final campaign preparation, such as refining backing tiers and completing our final trailer.Mission DevelopmentDespite the project’s current lack of funds, Unity Developer Dustin Wei…
The CSV Leonidas is Ready for Command Commanders, the Starship Command: Orion Spur demo is now live.If you’ve been following our development process, thank you for your patience. If you’re just finding us, welcome aboard. What You’re Getting A 30-minute single…
Commander,The week of February 2-6 brought a major milestone as we welcomed our first wave of alpha testers from the community.Mission DevelopmentUnity Developer Dustin Weitkunat continued polishing the single-player campaign demo this week, though time was li…
Commander,The week of January 26-30 brought critical bug fixes and successful Steam integration as we continue the final push toward demo release.Mission DevelopmentUnity Developer Dustin Weitkunat focused primarily on bug squashing this week after a particula…
Commander,The week of January 19-23 brought us to the final stretch of campaign demo completion as QA testing and Valve Steamworks integration loom.Mission DevelopmentUnity Developer Dustin Weitkunat continued fast-paced efforts finishing Part III of the Campa…
Commander,The week of January 5th to the 9th brought steady progress on the campaign demo mission implementation as we advance toward completion. Mission DevelopmentUnity Developer Dustin Weitkunat maintained progress on the campaign demo mission. Moving into …
Commander,The week of December 29, 2025 through January 3, 2026 brought major progress as we push toward external QA testing. Mission DevelopmentUnity Developer Dustin Weitkunat continued work on graphics quality for the newly performant build while addressing…
Commander,Apologies for not posting this sooner - the compressed Christmas week caused a delay in getting our FFD out.The week of December 22-26 delivered the performance gains we’ve been working toward, along with expected challenges from such a major overhau…
Commander,The week of December 15-19 perfectly illustrates why we haven’t assigned a firm date to the SCOS demo release. Welcome to game development with a small indie team.The Optimization CascadeWhat began two weeks ago with Unity Developer Dustin Weitkunat …
Commander,The week of December 8-12 shifted focus to a critical optimization pass ensuring SCOS reaches the widest possible audience.Player-Driven DecisionIn response to player feedback from YouTube comments and direct emails, as well as some lighting/texture …
Commander,The week of December 1-5 brought steady progress on bridge immersion systems as we march toward demo release.Steam MilestoneLast week we went live on Steam with our “Coming Soon” page! We’re incredibly thankful for the thousands of wishlists already …