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Hi Steam community!The heat was tough this summer, but we did not die!We’ve been busier than ever actually!We bravely fought swarms of mosquitos and other prototyping bugs… After the intense trip to Japan in May and all the networking, we decided to take a ste…
Ohayo Gozaimasu! May has been a busy month for our Spoons, with the team hard at work on enemy and combat design, and the start of the Indie Game Lab Japon incubation program!©Institut Français du JaponAlong with three other French indie devs, one lucky person…
Hi Steam community!This Spring we started live streaming our game design sessions! Follow us on Twitch @UnlimitedSpoonsJoin us on Wednesdays (10am-12pm CEST) and some Fridays to watch our Game Designer, Delys Gay, and our programmer, Peter Vystavel, assemble l…
A little farewell video to our winter prototype before we move on to our vertical slice!We have just started working with our composer, so, for now, no music :)Tell us what you were listening to while you watched?We were bopping to "Gimme More" by Britney Spea…
Hi Steam Community!Our winter milestone is wrapping us nicely!Last week was our 2nd in-person playtest event for this prototype of DUST TO DUST. It was the first time we assembled ghost and medium features into one cohesive 15-min game sequence.Players’ feedba…
Our base gameplay is taking shape! Hi Steam community! Best wishes for the New Year!We have been hard at work, prototyping our core gameloop and experimenting with player animation to get a sense of how it feels to shift from ghost exploration to combat with t…