Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Some bug fixes, balance changes and new content. Added Stabilizer and Data Scan rooms to level generator (Coop). Added a simple kill feed, now displays when players kill enemies. Added kill feed for player deaths. Should include all causes possible, (PvP, Fallโฆ
Some bug fixes, balance changes and new content. Seed synchronization when there are 3+ players should be fixed now. Crashes on client leaving game should be fixed. Elevator clipping spots should be fixed. Buffed min and max damage of some weapons. Buffed max โฆ
Some fixes and new content. Many changes to settings menus. Quality still acts as presets but there is a new one called custom where you can mix settings. Changing any presets individual setting automatically switches the quality preset to custom. Shadows settโฆ
Some fixes, QoL, balance changes and new content. Fixed issue with objective rooms not always triggering NPC spawning due to a NullReferenceException in IsAnyPlayerInRoomCarryingItem() check. This could also lead to situations where the room did not register eโฆ
The following optimizations have been made for now to counter crashes: Changed default renderer to DX11 Tickrate decreased to 64 from 128. Simple culling in coop mode. Framerate limit set to 144. (Temporarily only, will be able to toggle v-sync or set hard fraโฆ
Lots of fixes and polish. Huge focus on the new coop mode. New rooms NPC AI improvements New enemy NPC New room types New objectives Minimap improved Stair walking fixed Enemy, object, player outlines HUD for objectives in coop mode New animations Player animaโฆ
Calling all trusted testers, your feedback shapes the game!This isn't just a demo. it's a full on playtest of Firepoint, where your input directly influences development. We've got core mechanics ready and some cool features for testing. Help us squish bugs asโฆ