Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed aggressors debug being visible in the nameplates. Fixed disappearing slot item in the flux crucible user interface. Readded Mudley's map table marker to the default list of markers at the start of the game.
Patch Notes Added animations when using the flux crucible. Fixed rare edge case where slomo would occur. Parries now add threat equivalent to the poise damage they deal. Scrolls of Revelation now correctly reward research. Fixed hole found in Daggerpoint Islanโฆ
Improved Building We've made numerous improvements to the building system, based on watching what you wanted to build, and how you figured things out. The UI's and controls have been completely revamped, and we've added: More building categories to make findinโฆ
Ahoy, captain!This weekend's playtest is focused on making the game feel more guided and rewarding without losing your sense of discovery.Youโll find a new quest feature helping provide more reasons to explore, all new shipbuilding tools to customize your shipโฆ
This is the final playtest for Keelblade (formerly Triarchy) as we head towards releasing a BIG demo for Steam Next Fest in October.This week's update has expanded character creator options to make your own pirate worthy of becoming a Keelblade.There's also a โฆ
When development began, Triarchy fit the game perfectly. The world was ruled by three powerful leaders, the main quest centered on hunting down three major bosses, and online co-op supported up to three players.But the game hasn't stayed that way.Early playtesโฆ