Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 16 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Crashnauts is a hard-hitting 2D Arena Shooter for 2-6 players. Crush your enemies with your Crashpod or obliterate them with an array of satisfying weaponry. Simple at first but boasting deep mechanics, Crashnauts delivers fun for players of any skill level!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (16 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- New map: Stronghold - A large scrolling war zone - New Blitz map variants of all existing maps! - Focused on close quarters - New modifier "Headless Chicken" - players must receive a headshot before they can be killed. - Many bug fixes
Character Customizer! Hello fellow kids! The customizer update is a long time coming. This took us some serious time, we hope you enjoy it and would love your feedback and ideas. Humans Added Customization for Human Heroes Added a soldier builder for Humans Br…
Map Updates All maps have been touched up and adjusted where needed. NEW MAP Woods SA We added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts. Adjustments Wreckage Artwork adjustme…
New Features New GameType: Hold The Flag New RuleSet: Timed New RuleSet: Stock FFA Core Engine All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rat…
Core Game Explosions now correct apply damaged based on distance to explosion Grenades now timeout and explode after 10 seconds if they don't collide with another player Weapon cycling can now be toggled using DPad Left / DPadRight Visual Changes Refactored pl…
Core Game General adjustment to player movement so it feels less slippery and more grounded. Player movement in the air requires more effort to change momentum direction, etc. Changing of weapon now ignores weapons which have 0 ammo remaining Fixed Mouse aimin…
Saving the best for last I see. Smart. S-M-R-T. Like a fox.
Important fixes for dedicated server stability! - Fixed issue where players would join dedicated server and could not damage each other - Fixed issue where Clients were not displaying all of the match stats at the end of a match - Fixed issue where the plasma …
We're excited to release our first new map for Crashnauts since we launched in Early Access. Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
We're excited to release our first new map for Crashnauts since we launched in Early Access. Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
Fixes Fixed an issue where more than 4 controllers were having trouble connecting for playing with 6 players in Local Multiplayer Mouse cursor is now locked inside game window to prevent players from accidentally clicking outside the game window and minimizing…
Come one, come all, Crashnauts is now supporting builds for Mac OS X!
Come one, come all, Crashnauts is now supporting builds for Mac OS X!
This update brings support for 6 players in a match and a very important fix to Online play that would pop up with certain players. Sending network data over UDP would sometimes fail causing the "invisible player" glitch. This is finally fixed according to our…