Last 7 days ยท history since Nov 1, 2026
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100% positive of 10 ยท Positive ยท Live from Steam
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Choose your route and deliver wagons, then process different materials to get the specific wagons you need. Create your own maps and levels, and play solo or in co-op with up to 4 players.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 โ 100% today (10 reviews)
Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
๐ The Final Demo Update Is Here โ Ready for Steam Next Fest!Weโve just released a major update to the Speed Rivals: Model Trains Demo, bringing it much closer to the final experience we want players to discover during Steam Next Fest this October!Over the pasโฆ
Demo Update After Train FestHi everyone,Train Fest was a very important week for Speed Rivals: Model Trains.We released a very early version of the demo so players could try the first version of the main gameplay loop: completing missions by picking up wagons โฆ
๐ Speed Rivals - Model Trains is OUT NOW!The wait is finally over!After months of development, playtesting, and improvements shaped by community feedback, Speed Rivals - Model Trains is officially available on Steam!This is our second game at BabelGames, a tiโฆ
All aboard for a chill co-op afternoon with Speed Rivals - Model Trains! ๐Join us as we team up to build tracks, complete deliveries, explore the sandbox, and enjoy some miniature railway fun together.No rush, no pressure, just good vibes, teamwork, and trainโฆ
Hi everyone,One of the best things about participating in Steam Next Fest is getting feedback from people actually playing the game.During the demo, one player suggested something very specific:When using a gamepad, why navigate through the train control panelโฆ
๐ Welcome to Speed Rivals: Model Trains!Join us during Steam Next Fest and discover our miniature railway game, where creativity meets exciting train gameplay!What can you expect from this showcase?Build Your Own Railway: Design custom tracks with curves, eleโฆ
Hi everyone,Today we want to show a new scenario for Speed Rivals: Model Trains, this time with a warmer, more desert-inspired visual style.But the biggest addition is not only the environment.We have now integrated a full wagon production chain that will appeโฆ
Hi everyone,Today we want to show two new additions to Speed Rivals: Model Trains.The first is a small quality-of-life improvement:You can now move the train control panel anywhere on the screen.This gives players more freedom to place the controls where they โฆ
Devlog #14 โ The Train Control PanelHi everyone,Today we want to show one of the most important interfaces in Speed Rivals: Model Trains:the train control panel.We have designed it so it can be used comfortably with both mouse and gamepad, without turning traiโฆ
Our next playtest is almost here! ๐ Hi everyone! Itโs time to get more of you on the rails! You can now request access to the Speed Rivals: Model Trains playtest directly from our Steam store page. This playtest brings together several parts of the game weโveโฆ
Hi everyone,Today we want to show another step forward in the railway editor.Until now, most of the focus has been on placing and connecting rails.Now we are starting to improve how those rails actually look inside the layout. Watch the Editor TestIn this videโฆ
Devlog #12 โ First Tutorial TestHi everyone,Today we want to show one of the first tests of the tutorial for Speed Rivals: Model Trains.The goal of this tutorial is simple: introduce Jeff, the train driver, and teach the basic actions the player will need befoโฆ
Devlog #11 โ First Co-op TestsHi everyone,Today we want to show one of the first tests of co-op gameplay in Speed Rivals: Model Trains.Until now, most of the updates have focused on the editor, rail placement, missions, Jeff and Steam Workshop support.But the โฆ
Devlog #10 โ First Steam Workshop TestsHi everyone,Today we want to show an early test of something very important for Speed Rivals: Model Trains:Steam Workshop support.One of the main goals of the game is that players will be able to create their own model raโฆ
Devlog #9 โ Programming Jeff, Our Train DriverHi everyone,Today we want to show something different from the railway editor.We have started programming Jeff, the main character of Speed Rivals: Model Trains.Jeff is the train driver. Most of the time, he will bโฆ
All aboard for the first mission of Speed Rivals: Model Trains!Experience the demo from start to finish in an uninterrupted gameplay showcase. Take control of the locomotive, navigate the railway, switch tracks, manage your speed, and complete the mission befoโฆ
Devlog #8 โ From Rail Building to First Playable DemoHi everyone,In the last devlogs, we showed how the editor is evolving: rail pieces, snapping, placement validation and a more stable building flow.Now we are moving from โcan we build tracks?โ to a more impoโฆ
Devlog #7 โ Smarter Rail PlacementHi everyone,In the last devlog, we showed how the editor is moving toward a piece-based layout system.This time, we focused on making rail placement clearer before confirming a piece.Smarter Snap FeedbackWhen a rail piece is iโฆ
Hi everyone,In the last devlog, we focused on real-time rail editing.This time, we want to show a smaller but very important part of the editor: how rail pieces start becoming part of a real railway network.When building a model railway, placing tracks is onlyโฆ
Devlog #5 โ Building Rails in Real TimeHi everyone,The railway editor has taken a big step forward.Rails can now be previewed, edited and updated in real time using a cleaner spline-based system.A cleaner systemWe tested several ways of generating rail pieces,โฆ