Last 7 days · history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Improved UI feedback for user interactions - Introduced intro panel - Fixed issues related to pausing in the overworld - Unified UI consistency across scenes - Currency system update (refactor/fix)
NEW CONTENT - Added Pilots. Each mech now must have a Pilot assigned and each one have different stats and traits. - Each mech now have stats that are defined by their gear. - Added money system that can be used to acquire Gears for your mechs and Pilots. - Ad…
IMPROVEMENTS - Added new icons for consumable items. - The battle log now shows real-time notifications whenever a passive ability activates. - Improved visual feedback on enemy bodies when a Mech targets a specific part. - The Kaiju’s AP consumption has been …
FEATURE Units now have access to new consumable resources that can be used during their turn; these resources do not cost AP: - Enemy Bait, It attracts enemy aggro. - AP Recovery Potion (Engine Oil). Added new passive skill: - Tracker now remove AP from enemie…
FEATURE - Added the Next Turn Order Bar. Both the Current Turn and Next Turn indicators are now displayed simultaneously. The next turn bar updates dynamically at the end of each unit’s turn, providing an always up-to-date overview of the upcoming turn. - Adde…
- Now skills toggle grid visibility on and off, just like movement. - Fixed a bug where area damage did not work properly. - Fixed a bug that left a post-processing effect active after every restart, attached to the Help icon. - The grid now automatically swit…