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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi, This is to announce that a major update is on the way in the next few weeks. I've been listening to recent feedback, so a big thank you to everyone who has contributed. There's still some way to go but hopefully this will be a big improvement. I've also st…
This update includes: Projectile physics updated Default character speed increased Coffee now provides a temporary speed boost Added more recycling recipes. Fixed bugs in recycling. Made it easier to discover recycling recipes. Added more discoverable items. A…
Hi all, just a quick note to say that the next major update including controller support will be made live at some point this week. Please remember that this update will break previously saved games - you'll need to start a new game once the update has been ap…
Hi all, I've temporarily disabled the purchase option for this game for the time being. I'm working on other things for the next few months and I'm unable to continue with regular updates at the moment. Hopefully I should be able to get back to a regular updat…
***No controller support yet*** New keyboard controls: wasd - move character aim / face direction using mouse cursor fire - left mouse button change current ammo/item 1,2,3,4,5 use item in corresponding slot e,r,t,y,u space to interact with NPCs and Shops togg…
Hi All, Again thanks for all your feedback and support for the game. Here's the latest set of updates: Added some extra water-coolers (save points) to the first level. I didn't want the game to be too easy but feedback I'm getting is that it can get a little p…
Hi folks, I'll be removing this game from Steam and shutting down my company and Steamworks account. Thanks again for everyone who supported the game on Steam. Jeff
Hi Folks, a new version of ZOP is available with the following updates: Added upgrades for all ammo types. Ammo upgrade recipes are now 10 = special, 20 = legendary and 50 = expedited. Added +10 and -10 buttons to shop and recycling quantity sliders. Added sta…
I’m aiming for final release this coming week. So unless anything happens that prevents me from launching I intend to launch the game on Wednesday 4th April 2018. The game has gone through significant development over the past few months, features now include:…
Hi folks, a new version is available containing the following updates. Changelog: Fixed issues with attaching controller during gameplay. Added a cooldown so that the player doesn’t get attacked immediately after teleporting. Tweaked conversations in accounts.…
Hi folks, a new version is available containing the following updates. Changelog: New achievement - BRING HIM DOWN!!! - Bring down 10 headless exploding zombies before they reach you. Added power attack mechanic - hold rb to increase attack power. Changed depl…
Hi folks, A new version is available containing the following updates. Changelog: - New enemy in Canteen. - New graphics for Reception. - Updates to zombie spawning behaviour. (WIP first 5 levels so far) Zombies will no longer spawn near player and when enteri…
All unused Steam keys have now been deactivated. The only place you can now purchase this game is via Steam. Please contact me directly if you purchased a key from the original promotion and need a replacement. support at gatesidegames dotcom Thanks
Update includes: Several new types of zombie and mechanics. New weapon/ammo mechanics. New items. New recycling recipes. Adjusted gameplay to be more challenging. On the launcher screen choosing the simple option enables v-sync. Better controller support added…
I'm aiming for final release on Saturday 20th of May. Some time in the next couple of months. The day job has kept me busy over the last few months but I've finally managed to find time for another push towards completion. There's a new release available to do…
There's still plenty of work to do but the main updates in this version are: Controller support - tested with USB XBox 360 Controller. Controls configurable from the start screen. New zombie mechanics and zombie types. Redesigned UI (WIP). Route through the fi…
Hi All, just another quick announcement to say that the updates are going well. Controller support is now done, adding it to the gameplay just took a few hours but adding it to the Menus meant a complete rethink of the UI. Nevertheless it's completed with just…
So just another quick update to announce that I'm now back and working on the game full-time. It'll still be a few months before any new release is ready - I'm totally re-thinking the UI to provide controller and k/m support and ripping the guts out of the gam…
Hi all, I just thought I'd post a quick update to let you know that this weekend I tentatively began to look at reworking the UI. The challenge is to keep the good parts and to make it work for both k&m and controller. The feedback has been great - there's so …