Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 6 · 6 user reviews · Live from Steam
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A twisted train circles a dead sun—and you’re its only passenger. Scavenge what’s left at abandoned stations, fend off the twisted remnants of android servants, build the ultimate loadout, and uncover the truth behind an endless loop. Can you reach the front before it’s too late?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed some small bugs and soft locks!
Gameplay UpdatesWe continued to improve gameplay and have begun more regular playtests to improve the player's experience! This includes:Implementing grenadesRefining Enemy SpawningContinuing to work on BuffsLevel and Environment WorkWe've begun to really dive…
Environment Art PlanningWith the foundations of our game laid out, we are able to move on to the making the game look great! Our environment artists used place holder assets to give a feel to the game, while also giving us an idea of the workload required. Thi…
CharacterWe have been making major progress with our main character model, along with rigging and capturing animations using Mocap!Backend WorkA lot of what we're doing doesn't make as large of an impact visibly, but is crucial to the functioning of our game. …
Game LoopWe worked on getting our game loop together. Now the player is able to navigate to generated train cars, fight enemies, and get off to explore the station!InventoryMost of the work done for the inventory is backend. Keeping track of various pick ups a…
LevelsWe have continued the conceptualization and began the implementation of the levels. Level Design is split up into two sections: Station Levels and Train LevelsStation LevelsFor the Station Level, we focused on the layout and how it will function in the g…
PitchingThis sprint began with team formation, then the pitching of game concepts. Everyone had a couple of days to prepare, and then we pitched to the group. We went through a couple of rounds of voting and ended on “NoRail.”Pre-ProductionWe spent a fair amou…