Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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41% positive of 24 · Mixed · Live from Steam
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The gameplay is inspired by famous last stands from some of history's deadliest conflicts, such as the Second World War and the Sino-Japanese War. A hybrid of Tower Defense and Real-Time Strategy with a lot of replay value.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 41% on 2026-11-01 → 41% today (24 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Various Fixes : Settings and Mode Selection Weapon damage balance Collider Issues Soldier spawning glitches Timer bug Fieldgun and grenadier bug Sniper damage
Hi, The creation of Warfront Defenders has been difficult. Due to a variety of causes, this project has been very meaningful to us. As a result, rather than abandoning it, we chose to revisit it with revisions. This was a long-ago endeavor. From the Steam Gree…
Change in control scheme, Waypoint visual, target enemies, radio and a new level. Added : Level 4: Sharpshooters Change in control schemes (please play the tutorial again), move players with left click, not right. Soldier waypoints visuals, adding more control…
New Level, Bug fixes, UX and Difficulty balancing. Added : Level 3: The Longest night Level 2 Difficulty tweaks. Level 2 Guardhouse destruction tweak. Increase speed of soldiers. Settings UI. Latency between hotkey and button press. Various small bugs and code…
Patch Log: Control key bindings can be remapped from settings Bug in Unity's Input Manager, Implement new input manager. Previously it was unclear when the group is selected only 1 soldier has a diamond above its head. Now group selection has markers over each…
Patch Log: Control key bindings can be remapped from settings Bug in Unity's Input Manager, Implement new input manager. Previously it was unclear when the group is selected only 1 soldier has a diamond above its head. Now group selection has markers over each…
Happy to announce that we have started working on our next map, based on the Battle of Wizna, which happened almost immediately after the Battle of Westerplatte. Brief Intro of the Battle : The Battle of Wizna was fought between September 7 and September 10, 1…
Change in control scheme, Waypoint visual, target enemies, radio and a new level. Added : Level 4: Sharpshooters Change in control schemes (please play the tutorial again), move players with left click, not right. Soldier waypoints visuals, adding more control…
New Level, Bug fixes, UX and Difficulty balancing. Added : Level 3: The Longest night Level 2 Difficulty tweaks. Level 2 Guardhouse destruction tweak. Increase speed of soldiers. Settings UI. Latency between hotkey and button press. Various small bugs and code…
Hey guys! Don't forget, if you have any thoughts about the game (good or bad), to please drop a review on the store page! Reviews really help developers to get a feel for how the game should progress with development, areas that need refining and so on. Not to…
Hey guys! Don't forget, if you have any thoughts about the game (good or bad), to please drop a review on the store page! Reviews really help developers to get a feel for how the game should progress with development, areas that need refining and so on. Not to…