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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This month’s update focused on expanding the game’s systemic depth outside of pure combat, while continuing to push the greatsword’s identity further. Here’s a breakdown of what’s new.Skeletons Reassemble Unless You Stop Them!Skeleton enemies now have a unique…
Devlog – Combat Overhaul, Loot, Skills, Smarter Enemies & More Hey everyone!As some of you may have noticed, I haven’t been sharing many updates on our social media channels for quite a while.Unfortunately, the past few months have been extremely difficult for…
Core Combat ChangesGreat Sword attacks are now slower but significantly more powerful, while Short Sword remains faster and more agile. Instead of chaining shared combos between the two weapons, each weapon now has its own independent combo set.This change sli…
Hey everyone!This month was all about refinement, taking your feedback and using it to make every hit, animation, and visual cue feel sharper and more satisfying. Many of you mentioned readability, pacing, and feedback clarity, so that’s exactly where our focu…
ARPG-Style ControlsMovement is still WASD, but you target enemies by hovering over them with the mouse.Interactions and skill aiming are based on your mouse position.When hovering over an enemy, their HP and Guard bars are now visible.Damage numbers appear at …
Hey everyone! We’ve just opened the Steam page for Ashbound: Crown of Sin. The game is still early in development, but we’re excited to start sharing progress, gathering feedback, and building a small community around it.When designing combat, I took a lot of …