Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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70% positive of 27 · Mostly Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (27 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just a small update to address a few reported issues: Changed Vive teleport to appear on Touchpad press instead of touch, to address issues some users are experiencing. Fixed missing collider on whipstaff base, made coin-pile a teleport target. Increased scale…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10620775/eeac888f661e4e89dadb72b022712d99db55d01e.jpg I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I ove…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10620775/1c4c07bac63dfb62b1a9f81a5b1d16018a061539.jpg I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I ove…
Please post a review when you have a chance! Most of them are from 6+ months ago, when this was a very different experience. I just posted an updated trailer; see above! Also, I checked-in a very small update for a couple of niggles: v1.01: - Ocean caustics on…
VROOM: Galleon now fully supports the HTC Vive! It took longer than expected, due primarily to both the vastly different input methods and rendering performance between the Rift and Vive, but here it is! I also added several new features, including a fun flint…
I'm excited to announce that VROOM: Galleon is now compatible with the consumer version of the Oculus Rift! It was a fair amount of work getting such a complex and graphically-intense experience running at 90fps and higher resolution, but I think you'll be ple…
I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the sh…
I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the sh…
Please post a review when you have a chance! Most of them are from 6+ months ago, when this was a very different experience. I just posted an updated trailer; see above! Also, I checked-in a very small update for a couple of niggles: v1.01: - Ocean caustics on…
VROOM: Galleon now fully supports the HTC Vive! It took longer than expected, due primarily to both the vastly different input methods and rendering performance between the Rift and Vive, but here it is! I also added several new features, including a fun flint…
I'm busy adding Vive support but ran into some performance and rendering issues with the ocean so it's taking longer than expected. I hope to have them resolved within the next couple of weeks.
I'm busy adding Vive support but ran into some performance and rendering issues with the ocean so it's taking longer than expected. I hope to have them resolved within the next couple of weeks.
Does not work on Steam Deck. Results from Valve's own testing.