Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I made some changes to the bullet — it now basically acts like a pet that follows the player while still functioning as a projectile. This improves the gameplay by giving you more control. You can now call it back at any time by pressing R, and perform more “p…
Hello everyone,This past weekend I released a new demo update focused on improving overall user experience, refining combat flow, and adding important gameplay mechanics.Below is a full list of changes included in this update:UX ImprovementsDialogues can now b…
For the past few weeks, I’ve been working hard on the game — day after day improving systems, implementing new features, testing, and refining everything. And now we’ve reached something tangible: the Demo.The demo is now available in 7 languages and supports …
After a few days of work, I’ve finally finished my decoration and object placement system.Now the game features procedural decorations and infinite room layouts, with better enemy positioning and a huge range of possibilities!If you liked anything or have sugg…
I’m starting a series of events to build an active community around the game, where you can interact, share ideas, and closely follow the development. This is the first official event, and the idea is simple, fun, and open to everyone.HOW IT WORKSComment a nam…
I’ve finally finished my first illustration for OneShot Challenge. It’s now much closer to a logo that feels acceptable—at least in my opinion—especially compared to the previous one. If you have any feedback, feel free to leave it in the comments!