Last 7 days
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
โ Fixed: Endless stage 2 will override single player game โ Adding some missing localization โ Adjusted the look sensitivity lower end range for gamepad โ Fixed Physical material type on trees set to "metal". It's now set to "wood". โ Fix issue where holding sโฆ
โ Added material based footstep audio (only default/concrete and metal materials are currently implemented) โ Fixed: In Endless level 3: There are pillars on the right side that obscure player's โ Fixed: Spider nades attacking player when switching view modes โฆ
โ Fixed Razorform dashing through doors โ Fixed issues with outfits menu visuals โ Audio Sliders Overwrite on Endless Transition โ Fixed overlapping dialog and fail condition logic for the nuclear strike โ Teleporter screen shake adjusted โ Increased footstep โฆ
-Fixed discarded gun appearing near the helicoper dropoff point when continuing the game -Adjusting M4's collision shape to be cube to prevent it from rolling around when dropped -Fixing issue of player re-triggering nuclear strike if they leave. -Bypass save โฆ
Updates: -NewGame+ enemies not spawning after the second interior. -Fixed issue of player not targeting spider drones with gamepad -Increasing reload speed of M4 and Pistols -Pistol displaying false ammo count instead of infinite -Pistol sets ammo reserve fromโฆ
Updates: -Adding gamepad force feedback vibration -Adding Pistol basic/upgraded -Fixed major issue of player actor roll rotation at start of game -Fixed ability to bypass nuclear strike at save terminal -Fixed issue of disappearing helmet after Razorform transโฆ