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Hello! A quick update: the new playtest version is nearly ready. I just need a little more time before release, so it will be coming in early November instead of October.Sorry for the delay - see you soon!
Hello everyone.It's been quite a while since the last devlog.Although I haven't been posting updates, development itself never stopped. Most of my available time went into actually working on the game rather than documenting the process (which is not perfect -…
Directional overwatch was a system that I wanted to add into my game, but I didn't have the means and time to actually implement it. I did decide to make it a part of systems present in the sequel, and here's how it looks in action: I wanted it to look good in…
Hi! First of all, the Autumn Sale is now live - so if you haven't played Shardpunk yet, consider supporting me!The next playtest of Shardpunk 2 is just around the corner. I am busy doing some final polish.I will leave you with few gifs from my latest playthrou…
Hi! As I get ready for the next playtest, which I’m planning to release in October, here’s a quick development update.Outpost UIHere's a WIP screenshot of a mission selection screen. You select the area, mission type, difficulty, squad and you're ready to set …
Hi! The summer break is over, and it's time to show some more stuff. I've been working a lot with my pixel artist over the last month, so there's lots of new content available. That being said, not all of it has been added to the game yet.Rat shamansYou can me…
Hello everyone! First of all, I want to share something nice: I recently gave a talk at the GiC Sprint event in Katowice, Poland, about Shardpunk's postmortem.It was awesome. A few years ago, I never imagined that I would be able to enter the game development …
Hello everyone! Game development is progressing, and here are two new major additions:WarhammerA new melee proficiency. While katanas rely on multiple strikes and bleed damage, warhammers are about armor shredding, stunning and knocking the enemies back.Warham…
We’re kicking off another round of playtests; first up, the instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to the Steam Playtest of S…
A new round of playtests begins! As usual, let's start with instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to the Steam Playtest of S…
Hello again, fellow Shardpunk fans! Good news: I am finishing my work on the third version of playtests. It should be available next week.Also, April 13th next week marks the 3rd anniversary of Shardpunk's release! It's crazy how the time flies!The upcoming al…
First off - huge thanks to all of you sending feedback. Seriously, you guys are awesome. It makes a massive difference.Time for a quick update straight from the trenches of development.After going through your feedback (and, yeah, probably overthinking things …
The second alpha playtest is in progress. Time to share my thoughts on the skill system.Here's what's present in the playtest: each character has two specializations to pick from: one for the main weapon (a ranged one), one for the secondary one (a melee/speci…
It's time for another round of playtests! As usual, let's start with instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to the Steam Play…
Wow - the amount of feedback that I've received after the first playtest went live was huge. When planning my work on the second playtest version, I clearly underestimated the amount of time necessary to dig through all the information. Great stuff, and I than…
First of all many thanks for everyone who has already posted their feedback for the playtests! If you haven't playtested the first alpha yet, go to the game's Steam page - everyone's invited! This devlog entry will be about the Resolve gameplay mechanics. In f…
Here we go - the first alpha version Shardpunk 2 is available for you to try out! Instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be granted access to t…
Aaaah, 2026 is here! A year in which Shardpunk will have its third anniversary, and a year in which the very first demo of its sequel will be released! Expect the demo to be live in few weeks. That being said, I want to talk about weapons - and shotguns in par…
Let's kick off the devlog series with this first entry! Creating a game (well, this is actually true to creating most of software) is all about iterating. You do something, then you ask the world if it is going in the right direction, then you draw conclusions…
Shardpunk was the first commercial game I ever created and released - and wow, what an experience it was. Building it was a blast, but seeing how players responded was even better. The joy the game has brought you (94% positive reviews!) has fueled me every st…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.