Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Embark on a retro-shoot-'em-up task to fight space pirates, industrial equipment, archeotech and, probably, space gods. Engage enemies in increasingly cruel levels, fight vile bosses, uncover secrets and pursue the call of ancient technologies.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
After a small hiatus, finally resuming the active development! Starting small - as feedback indicates, the shop UI seems to be a bit unclear in functionality, so: Added icons and item descriptions to the Fleet Artel UI section
Finally, the first main pass on the World 8 is complete, and it's out now. Quite a few new features concerning enemy behaviour was added, allowing for fully new obstacle types centered on the environmental hazards, and hopefully one of the most annoying enemie…
Fixed incorrect text in some locale files (including English) leading to the word"Route" not being printed on Route Reset screen Reduced the radius of default player bullet and added offset for player bullet spawn point Reworked shotgun bullets so that their d…
Fixed the Secret on World 3 not being properly tagged as a Secret
Fixed incorrect font assignment for Achievements line in main menu for non-latin localesAdded achievement sync points to level startAdded more default bindings for controls (Z to shoot, X to use Special, C to rotate turret)
An update is being pushed out of our shipyard to integrate the Steam Achievements into the game! As is usual in the Early Access state of the project, it's all highly experimental both on the side of how achievements work, as well as how they are implemented i…
In this dev diary the process of making a bullet is shown, as well as the progress on systems being implemented for Level 6
The time has come to actually launch the project in Early Access state! Both the game and the demo should be accessible to everyone after this point ːsteamhappyːCompact Plasma Gears has taken quite a lot of time and effort to develop to the state it is in now,…