Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update has a few changes to the game to better balance (and prepare you for) the intro level's boss fight, as well as to add a bit more context to the game world. Intro Level Boss Fight Balancing Opening Phase (destroy the shields): The total number of shโฆ
In the last update, I shared an image of the new HUD design for player Health/Energy/Lives, and now it has been fully expanded to allow for health and energy upgrades, as well as to have more noticeable animations for damage/healing and upgrades.The game's intโฆ
A small update adding a fix for Screen Resolution settings, which were previously not being applied correctly in Windowed and Fullscreen modes, and adding randomized energy pickups from defeated enemies!
Time for an update! It was a much bigger undertaking than I was hoping for, but we now have full controller support across all game menus, the Intro Level now ends with a boss fight and a more fleshed out level-complete sequence, a new player HUD, and more is โฆ
Hello playtesters! In this update, the main feature is the addition of dropping platforms (and a pleasant little bobble when landing on platforms that don't drop) to both the Intro Level as a main feature in the platform jumping section, as well as in a few plโฆ
For anyone currently experiencing a bug where you lose all control of the player after completing a dialog sequence at upgrade terminals -- I should have a fix for you here, and the latest game update will have a fix to avoid it from happening in the first plaโฆ