Last 7 days ยท history since Nov 7, 2026
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This is the last update this year. Until start of September 2027 games development is paused since Iโm completing mandatory year of military service starting tomorrow. After that Iโll switch to full-time development of OUGUNNED!Fixes: Fixed some small bugs relโฆ
This update adds a prologue mission along with tutorial. Be aware that this mission is far from being finished. There are many assets missing and some parts may be changed in the future. Fixes: Fixed helmets and other headgear not ignoring damage when the charโฆ
Fixes: Fixed enemies freezing in place and not reacting to any further stimulus. Fixed enemies going backwards when investigating while relaxed. Fixed issue that caused hands not holding a weapon properly when switching from empty weapon. Fixed issue that causโฆ
Fixes: Fixed character โjerkingโ out when trying to aim straight up or down by implementing dead zones in problematic angles. Fixed game not remembering witch scene player was at when closing the game or returning to main menu which resulted in some bugs and gโฆ
Fixed coding error which resulted in only partial save of the current level state which in return resulted in softlock on loading the game to that state. Fixed a bunch of other code errors that may resulted in softlocks and glitches.
Fixes: Fixed weapon compression ray origin point being at the end of a stock. It caused certain weapons (mostly pistols) not detecting obstructions if to close witch in return resulted in weapons going through walls, cover, door, etc. Now the origin point is cโฆ