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Creating CPU opponents (and having them play each other) is a very handy way to test out new levels, but they do tend to be quite chaotic. Click below!
I've recently put together another demo level (to be playable within the demo). Here are 2 minutes of footage to get a feel for it. Click below!
Hullo friends, your friendly neighbourhood BALLS developer here, giving you a quick update which is hopefully less panicked than what I wrote previously.So yeah, what’s been going down?The Big RefactorI’ve already learned a huge amount whilst attempting this s…
Friends! It’s that time again, when I realise I should probably write a quick, pithy blog update about “A Nice Game About Balls” because I have, in fact, forgotten to do that.So what’s been going down in game dev town? A Boss! Kinda!For the demo (more below), …
NOTE: This post was originally published on my blog in December 2025Hello again, internet! I intended to write a quick update every month, but I guess I’ve been having so much fun bug fixing and feature creeping that I forgot to provide an update in November. …
Note: this post was originally written on my blog in October 2025Hello again, internet dwellers. I hope you’re well. I’m just stopping by to give an update as to what I’ve been chipping away at for the last month or so in my Godot project. There’s been some pr…