Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
RemovedChangedAddedCommunity Levels:=> Level Management Menu: Added the ability to update or delete your published community levels, complete with a refreshed account UI.=> Likes: Added the ability to like community levels.=> Editor: New Music Tool Panel. This…
RemovedChangedAddedEditor:=> New Trigger Effects: Added two new effect types to the "Effect Trigger" actor: Type 7 (NewSunIntensity) and Type 8 (NewFogDensity).=> HEX Color Codes: Added the ability to directly enter Hexadecimal color codes into the Color Picke…
RemovedChangedAddedEditor:=> New Shape Actors (Types 11 & 12): Added two new shape types. Note: These are decorative only and do not have collision. (Be aware that Material Type 3 is currently bugged on these shapes)=> Show/Hide Fog Button: Added a new toggle …
RemovedChangedCharacter :=> Max Step Height : 40cm -> 20cm=> Fix Extended Hitbox not orienting with camera.=> Fix the velocity not resetting after a quick restart.Interface :=> Pause menu visual.=> While you are on the Main Menu, the ESC input will behave as a…
RemovedUtilities :=> "Unpause" sign animation when you're dead.ChangedLevels :=> EXPAND : The long introductory section from the start to the first teleporter has been removed and replaced with a shorter, and more dynamic one.=> The removed introduction sectio…
RemovedNothing was removed.ChangedSome typos fixed.AddedUtilities :"Quick Restart" Input : Allow players to instantly restart the run whenever they want.Interface :Added an additional cue when collecting fragments, for players who are hard of hearing or playin…
Hello everyone! :wave:This post is a little bit late. But nevermind. Update 1.1 for the Forward Vector Demo is officially live! The biggest part of this update is something we’ve been locked in and cooking up for the last three months: the in-game Level Editor…