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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
With this patch I am hoping to create a finalized demo experience. Core Splitter will be in the October Next Fest. You can still expect a 2 - 3 hour playtime for finishing the demo run.For a while Core Splitter had a problem where the drill's output was not th…
Reworked energysystem to give a more clear overview of status of energy in the last 10 seconds and last 1 minute on average.New sciencehub building sprite, old placeholder replaced:Belts now properly connect into each other to form a path: Items on belts are s…
Tier 1 and Tier 2 drills are now available in the demo. Tier 3 and beyond will be reserved for the full game.Additionally you can now progress to the Crust 2 layer in the demo.
More golden tile upgradesMany golden tiles at once possible now, more Core Essence production!New demo Technology available Anti RAS Laser, Doubles damage to RAS tendrils when mining them manually. New resource Core Essence Chunk, made in Core Essence Crusher …
Abilities are now triggered based on fuel spent New ability Golden Tile: There's also a bigger tile grid and a lot of rebalancing.
Your FeedbackThese are all changes based on your feedback! Keep it coming and thanks everyone for the feedback so far!Flow Restrictor buildingThe Restrictor can look ahead on a belt path and allows you to set a max number of items allowed on that belt path at …
An opening cinematic when starting a new game.Broadcasts that convey story elements (work in progress).New ground textures/biomes.Added an "Objectives" panel.Earlier Core Splitter Drill in tech tree, decoupled from earlier prerequisitesThe player can now Dash …
As of the 15th of February 2026 Core Splitter has entered it's first Playtest phase ːsteamhappyː Thanks to those who already started playing.The game is in a ready to play state with a subset of technologies/features locked behind a "demo locked" gate. It is v…
The Core Splitter Drill #Devlog 2In the previous version of Core Splitter, there was no interactive component to the Core Splitter Drill. It was just casually drilling ang progressing. That needed to change. So I added the Underground Drill View. Here's an ear…
From prototype to a full game #Devlog 1I'm sure many of you saw the earliest version of Core Splitter, published back in October after it got some coverage from Orbital Potato and Glidercat (Thanks guys!). After a somewhat positive reception and despite a few …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.