Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Not every danger in the forests of Danville was born directly from the curse. When Father Luther's first followers began to gather around him, the woods gradually filled with makeshift checkpoints, barricades and ambush sites. The cultists blocked old roads, f…
The lighthouse ceased to be a safe haven long ago. The Night Hunter—a colossal harpy—has made its home upon its walls, guarding the tower and appearing before anyone who tries to restore its light. As long as the lighthouse remains shrouded in darkness, the cr…
As long as the lens remains shattered, the forest remains in the grip of Darkness... Darkness lurks among the trees, clings to the mist, creeps toward the houses, and feeds on those who have long since ceased to be alive. But if you gather the shards, restore …
In today’s dev diary, we’re taking a closer look at one of the most ferocious denizens of Danville’s wilds In the forests surrounding Danville, even the mightiest beasts no longer belong to nature. This bear appears as though something alien has slowly grown t…
Welcome to our new development diary! The dark force beneath Danville changes not only people, but the beasts themselves. The wolves go through several stages of mutation, gradually losing their natural form and becoming vessels of ancient horror. Through them…
Welcome to our new devlog! When working on the shelters, we aimed to show that for survivors, this is not just a base, but a matter of life and death In the forests where darkness remembers blood, survivors no longer build shelters — they erect a bastion of th…