Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a bug where the coin could be clicked while the item set was opening.Sped up the Hermit's card play animations.Fixed a bug where the Mirror behaved incorrectly with the new dice throw system.Fixed a bug that prevented players from completing the tutorial…
While working on the full version of the game, I really enjoy refining mechanics and making them more fun. So here's an update for the demo with the throw force mechanic. Players can now control the outcome, so I invite you to try it out and experiment. I'd lo…
The Amulet must now be used manually at any time.Fixed a bug where the cursor would still be displayed when using the Skull.New animations for the Amulet.Ability to roll back to a previous version in case of unexpected critical bugs. This can be done in the ga…
The force of dice rolls is now controlled with smoother, less clunky animations — dice are drawn toward the cursor by gravity.Added Chinese language support, including localization of item descriptions.Fixed text errors that contained incorrect information.
- The Parasite card has been removed. (possibly until Chapter 3)- Played cards no longer overlap.- Settings are initialized before the level with the menu opens.
I conducted a retrospective, compared the project with competitors, and took into account your feedback and advice from content creators (Huge thanks: KaiStreamer, AVE_Yarrik, bennetisfine). Also, a massive thank you to Philipp Stepanov for helping me rethink …
Hey everyone!While work is ongoing on the most important and biggest update for the game, I took the opportunity to attend an indie dev meetup hosted by prototype.indie.For the project, it was important to get feedback first and foremost from a producer and co…