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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bug FixesDetection-based towers no longer waste activations on immune targets (includes Growth Lockout, Shrink Lockout, and entities already at max/min scale level).Fixed a bug where you could buy more copies of cards than intended from shop.Fixed Reinforced Cโฆ
BugfixesFixed player stats resetting to start of last stage when transitioning to endless modeUpdated mine force to be less upward-dominantFixed Market Volatility resulting in energy costs outside the modification rangeFixed graphic quality settings (Low, Med,โฆ
Sorry, we missed uploading this patch note here on Steam. Patch 8 was actually released about 2 days ago on the 6th.Bug FixesFixed lighting on multiple levelsFixed leaderboard to rank First-to-achieve higherFixed stage 4 enemies pathingFixed not translated labโฆ
Bug Fixes- Complete rewrite of the tower lifecycle code to fix various ghost tower bugs- Fixed all detection activated tower volume zones inconsistency- Fixed grow tower not activating- Fixed unique modules shows 2nd copy in shop like Harmless Reduction- Fixedโฆ
Summary This patch switches our content to the demo preview version of the game. It adds multiple important features, including: - Card Removal - Deckbuilding UI (Draw Pile, Discard Pile, Deck) - New Modules - Module Rarity - Randomized Starting Deck - Leaderbโฆ
Bug Fixes - Fixed generative matrix module not working as intended. The same fix should also apply to other modulesโ stacking, double application on purchase issues. (We still need to do a full pass to resolve all the issues around certain modules. ) - Fixed sโฆ