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Hey everyone. Time for a new post. Here we share some info on how To Azimuth will make it clear to players where they should be going. Step right this way... Rather than having a static in-game map for the player to refer to, we instead move the camera around …
Hey everyone. Time for a new post. Here we share some info on how To Azimuth will make it clear to players where they should be going. Step right this way... Rather than having a static in-game map for the player to refer to, we instead move the camera around …
Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially thos…
Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially thos…
Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. http://i.imgur.com/cIPqYu0.gif In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal…
Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. http://i.imgur.com/cIPqYu0.gif In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal…