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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I initially wanted to get the game out before the end of the year but looking at all the work left to be done I don't feel confident hitting that mark. As a "solo dev" who uses purchased and commissioned assets for his art, this sometimes means I'm on timeline…
Few more things I got fixed that I want to be fixed in the demo for everyone. Fixed issue where screen wasn't fading between scenes Fixed issue where game could become stuck on death. Fixed issue where fire rate time wasn't being calculated properly I can't pr…
Hey Gang, Wanted to push another quick update to address some things that popped up. Fixed issue where blood was compounding and causing lag spikes.Updated gib system to be more performantAdded Restart button to pause menu incase players get stuck for whatever…
Had a few things I wanted to get taken care of before the fest started. Further optimization to blood systemFixed issue where instant death power up used old blood systemFixed visibility issue with new bandage Changed scaling on some sprites to better keep vis…
Next Fest Demo Update!I wanted to go ahead and get the Next Fest update for the Demo out a bit ahead of time just to make sure plenty of time for testing should something go wrong. A lot has changed in the game and therefore the demo and I'm excited for you al…
Still Alive! Hey gang, Just wanted to pop in and say that development is still moving along. I've been focused more so on getting a full time job to support the development, so while things haven't been as fast as I'd like, we are still trudging forwards. I ha…
I know it's kinda random, and honestly it is! The more I've read, the more people suggest to launch your demo BEFORE NextFest, oops. So you all get to play it early while I cook me up a fat little update for NextFest! I've added links to the Discord to report …
Morning! I know I've been MIA for a bit, but I've been hard at work grinding the game! All of Stage 1 - Castle and the first boss is finished, and I've started work on Stage 2 (Library) and Stage 3 (Lab) and I'll put some screen shots so you can see what those…
Bit late...So yeah, the holidays happened and definitely threw things off for me a bit there, sorry about that! The good news is, I've made a lot of under the hood changes to the game that will help with development long term! I'll give you a list of stuff -Th…
So, I missed last weeks post, that's on me. It's been a very busy two weeks and I've been working hard on making big changes to the game to get ready for the demo release! I've completely remade the first level and am in testing to make sure it's at least dece…
What's up gang!I'm late making this because honestly I've been busy working on the game, but I wanted to make sure I got something out this week since well, so much has changed! I'll do a bullet point list of the major points since there's been a lot!-Stripped…
What's up gang, Another Week and another updateGot some good issues fixed, the bullet trails work now, added a boss health bar with some cool tweening effects to indicate damage. My main focus now and polishing a demo for the next Steam Next fest. It's pretty …
Hello there! I wanted to start making Dev logs for BloodSpiller but I thought I'd start off by giving a little backstory on me, the game, and my plans between now and release!Inspiration: At a glance it seems like the inspiration is obvious, and for the most p…
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