Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Notable New Features: - The shop now sells a shrine, which can be placed on the map - The shrine makes towers in range attack slower, but if those towers kill enough enemies one tower type will be upgraded by one level (with attack speed) - This is a prototypeโฆ
Losing the game is allowed again I maybe fixed an issue with tweened transforms on floating damage text spamming errors and reducing the framerate to no Exploding towers is flashier now (sorry aj) There is a new hold-to-activate type of button that is currentlโฆ
I made the game less broken: - shades should now despawn reliably at the end of each wave - enemies with visual components to their abilities should now be deleted when I tell them to be instead of hogging resources forever I also made changes to towers to allโฆ
I found a cool bug that stopped towers from selecting targets sometimes! I also fixed it. I also added a demolition pack to the list of treasures that will explode empty towers, but I think it's doing the wrong amount of damage atm (it's wip and is going to beโฆ
Just a couple fixes for the tutorial this time - there was a tooltip issue when unlocking towers via tutorial, and a very silly game state issue if your first life loss came from playing a burning card before starting a wave.
Hi I added a new wish called Blue Spark that will be very useful for deck building also the shadow tower balls will persist and reattach to passing enemies until their duration expires