Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
90% positive of 21 · Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Assemble a combat group with infantry, vehicles, and commander abilities, attack and hold sectors using artillery and aerial reconnaissance.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (21 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
previous stable version
Hello everyone!This week, many important updates have been completed that change both the feel of the game and the gameplay itself.A full-fledged sandbox mode has been added, where you can spawn units for any faction without deck limits. You no longer need to …
What's New?Added unit supply replenishment radius visualization;Added a tutorial on how to supply units;Updated the UI for the room menu;Added new match economy settings options. Income generation can now be disabled completely;Added match ending upon capturin…
Bug Fixes and Other ImprovementsFixed an issue where using the chat during a match did not block keyboard game controls;Fixed a bug where the bot would freeze and fail to spawn new vehicles;Fixed unstable interaction between drone operators and drone deploymen…
What's New?Improved unit network synchronization and added client-side lag compensation.Bug Fixes and ImprovementsFixed an issue where the sector capture animation would trigger simply by hovering the mouse cursor over it;Fixed game freezes upon reconnection o…
What's New?Improved camera zoom mechanics. Now, when zooming in or out, the mouse cursor always remains on the exact same point of the map.Bug Fixes and ImprovementsFixed an issue where drones returning to the operator would freeze at their arrival point if th…
What's New?Added the ability to reconnect to a match if connection to the server or host is lost.Bug Fixes and Other ImprovementsFixed a bug where the bot produced too many logistics vehicles;Fixed a bug where game difficulty options duplicated in the bot sett…
Hey everyone!Over the past two weeks, we’ve been actively working on a new mode. It will be sent out for playtesting in the coming days.Right now, this mode is in its final stages and is being tested. Next week, it will become available in the playtest, and as…
Hello everyone!This week we added a new unit type: Medics and ARVs (Armored Recovery Vehicles). Units will now be able to heal infantry and repair vehicles (restore health).The German faction is now 85% complete. The artist is finishing the sprites for the las…
Hello everyone!This week, we started preparing a new map and are wrapping up work on the mechanics for infantry entering buildings.We previously published photos of the new map on our social media. If you haven't seen the map screenshots yet, be sure to check …
Hello everyone!This week, I have prepared an update with some UI and gameplay improvements for matches.This will be a small intermediate update before the next major release.Main improvements:Added improved UI visualization for unit supply replenishment radius…
Hello everyone!Last week, I decided to finally test how realistic it is to port the game to mobile devices. I set up the project and implemented basic touchscreen controls.The game will eventually be released on phones. The release is expected around late wint…
Hello everyone!Looking at the title of this post, I think many of you have questions about what exactly we are cooking up. I think it's worth sharing a bit of what we're currently working on.I've already mentioned that we are working on a new faction — Germany…
Hello everyone!We already have the first finished graphics for Germany and the first results of our work on new mechanics.Yesterday, the artist started working on the graphics, and you can already check out the first results on our Discord server (Link to post…
Hello everyone!This week we were preparing for the start of autumn. A new faction and an important mechanism for buildings, which I will discuss below. These are the last critical features whose completion will allow us to start working on modding support.The …
Hey everyone! This week we actively worked on the game's netcode and our community:Added reconnection logic and host waiting. Now the risk of getting disconnected from a room during a match is significantly lower. An update is coming soon. A new admin joined o…
Hello everyone!It’s been two weeks since our last post, and we’re continuing to actively work on bug fixes and overall game improvements.One of the main barriers for newcomers was the lack of a demo build due to missing offline mode support. This turned away m…
1 item on Steam, newest first.
