Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, everyone, We’re incredibly excited to finally share some news we’ve been looking forward to for a long time: Pradera will be released on December 10, 2026! 🎉 With the level structure nearly complete and the main gameplay systems in place, we’re now ent…
Hello, everyone, Today we’d like to share a first look at our latest environment: the library, a level we’ve really enjoyed designing and bringing to life. At first glance, it may seem like a quiet and peaceful place. But behind one of its shelves, something m…
Hello everyone, We'd like to share a small development update from Pradera, our upcoming psychological horror experience. We are currently working on a new level, and this is an early look at the found footage camera effect we are implementing. The level follo…
Hello everyone, Today we’d like to share the final look of the meadow level. We’ve added new elements and refined several smaller details to enhance the overall atmosphere. Thank you very much for reading. If you like what you see and would like to support the…
Hello community,We hope you’re all doing very well. Doors in video games may seem like a small detail, but they can actually be quite challenging to get right. There are many factors to consider—collisions, animations, movement flow, and, most importantly, how…
Hello community, We hope you’re all doing very well.This time we wanted to let you know that we’ve redesigned the prison level. While the previous version was functional, it never fully convinced us, so we decided to take the opportunity to rethink parts of it…