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Update v0.54 change log:Features:New weapon: Swarm Gun!Hit and kill audio chirps.King of the hill capture and release timers.Change Silklink mode team description.Fixes:Fix navigation region memory leak.Fix screenshake.Performance:Optimize navigation baking.
Changelog v0.48 - Bombs AwayAdded map bombardment. Can be disabled in game rules.Added a spread indicator to assault rifle and shotgun.Hit flash time reducedTap beacon button deploys a beacon if none activeMinor work on follower movementMinor audio mixing
Changelog v0.47 - Precise ordersChanged follower behaviorsFollowers guard the leader in formation when there is no baitThey take formation upon reaching the bait and stay thereRemoved stink attack mechanicRemoved follower physics collisions with each other andโฆ
Updated version live on beta_demo branch. Changelog v0.46 - Silk tensionFixed several weaving issuesAdded revert to default options buttonAdded randomize pickup on collect optionAim laser graphics workAssault rifle has recoil now
Changelog v0.45 - Asymmetric LinkNew asymmetric game mode - Silk LinkOne team tries to connect the crystals with silk while other tries to stop themHide black snow particles optionBrightness optionPistol bullet speed increasedFix web damage collision box sizeMโฆ
Changelog 0.59 - Stereo DamageFixed SFX stereo panningFixed a crash player exiting lobby on portalFixed loading animation glitch
Changelog 0.58 - Did I Stutter?Removed shader compilation stutters finally
Changelog 0.57 - Phase shiftAdded scene transition animationsFixed occasional crash when changing scenesFixed creeps having massive amounts of health bug
Changelog v0.56 - Big ProfilesAdded saving named profile settings.Profile names now show on spawn, freeze kills and win screen.Minor bugfixes.
Changelog v0.55 - Effortless WeaveAdd Auto Weave mode. It's enabled by default.Add Vibration disable option.All vibrations trigger strong and weak motors for compatibility.Fix balancing initialization bugs.
Version 0.53 notes:Lots of fixes for bugs introduced with previous rewrite version (0.52.1) from the beta branch:Fixed crash on navigation bakeFixed player respawn position logicFixed invincibility visual glitchFixed gamepad navigation crashFixed gamepad navigโฆ
I've finally made it! Phew! The entire game is rewritten in c++ and available on the beta branch with version 0.52. It wasn't exactly a smooth ride, but it seems to me that going forward I should be able to iterate on the game in comparable speed while also alโฆ
Hi beautiful people! Hope you're well! There weren't many updates lately, but that's because I've been rewriting the game in c++ and that takes time it turns out! Why? Well, performance is the obvious reason. The game is built using the Godot game engine, and โฆ